Paragus's Profile
Send a PMJoined on: Feb 9, 2015
I've submitted:
323 Ratings!
323 Reviews!
3 Screenshots!
Twitch Stream
Youtube Channel
TwitterReport this user
323 Games
323 Reviews
Paragus
For: I wanna be the Justice Guy(共同開発)
For: I wanna be the Justice Guy(共同開発)
There's a lot to like about this game. The production is astronomical, among the best you will find in any fangame. The platforming is mostly well done. There are some rough spots in some of the stages that detract from the fun, like the overuse of the stupid ground mines, and the entire security camera stage, but the rest is mostly above average.
The real meat of the game comes with the bosses, where you will spend probably 90% of your time. This game is sitting right on the line between a God-Tier fangame and one that is slightly above average. What would push it over the edge would be for the makers to actually look at some aspects of the bosses and realize there are outright impossible to dodge situations, and nonsensical attacks that really stop this game from achieving the greatness it could be.
The bosses themselves are conceptually great, but each boss has this one things that stops it from being amazing. Boss 2's final attack combined with the screen shaking had me scratching my head. Boss 3's underwater had this mysterious darkness at the top of the screen that prevents you from knowing when you going into an off-screen death. Bosses 4 and 5 have you pitted against 2 bosses at the same time, but often leads to undodgable situations making it feel more like a luck event when victory happens. Boss 6 while mostly fair is very slow and boring until a final attack that make it hard to see bullets on the ground that need to be jumped over.
The final boss conceptually is good, but it's so over-the-top hard because of certain attacks (1234 Button pressing mid fight?!) that it turns into a massive disappointment at times. The only way I could even stomach grinding it was to toggle the game to the easier difficulty, which not only adds HP to the kid, but removes a lot of other attacks.
I do recommend the game, but I do so on the premise that you play the entire game on normal to the final boss, then switch it to easy at the stage select before going in. It's a solid game overall, but with a little boss balancing it would be so much more. It's disappointing for me to see luck play way too much of a role in beating some of the bosses, because it takes away from the satisfaction of winning.
[5] Likes
The real meat of the game comes with the bosses, where you will spend probably 90% of your time. This game is sitting right on the line between a God-Tier fangame and one that is slightly above average. What would push it over the edge would be for the makers to actually look at some aspects of the bosses and realize there are outright impossible to dodge situations, and nonsensical attacks that really stop this game from achieving the greatness it could be.
The bosses themselves are conceptually great, but each boss has this one things that stops it from being amazing. Boss 2's final attack combined with the screen shaking had me scratching my head. Boss 3's underwater had this mysterious darkness at the top of the screen that prevents you from knowing when you going into an off-screen death. Bosses 4 and 5 have you pitted against 2 bosses at the same time, but often leads to undodgable situations making it feel more like a luck event when victory happens. Boss 6 while mostly fair is very slow and boring until a final attack that make it hard to see bullets on the ground that need to be jumped over.
The final boss conceptually is good, but it's so over-the-top hard because of certain attacks (1234 Button pressing mid fight?!) that it turns into a massive disappointment at times. The only way I could even stomach grinding it was to toggle the game to the easier difficulty, which not only adds HP to the kid, but removes a lot of other attacks.
I do recommend the game, but I do so on the premise that you play the entire game on normal to the final boss, then switch it to easy at the stage select before going in. It's a solid game overall, but with a little boss balancing it would be so much more. It's disappointing for me to see luck play way too much of a role in beating some of the bosses, because it takes away from the satisfaction of winning.
Rating: 7.5 75
Difficulty: 75 75
Jan 15, 2016
Paragus
For: I wanna be the Coincidence Needle
For: I wanna be the Coincidence Needle
A jumbled boring mess.
[0] Likes
Rating: 1.0 10
Difficulty: 40 40
Jan 11, 2016
Paragus
For: I wanna demolish apple
For: I wanna demolish apple
You fight an apple with a bunch of phases. Congrats on making a game that is a boss we were fighting years ago, but worse.
[0] Likes
Rating: 1.5 15
Difficulty: N/A
Jan 11, 2016
Paragus
For: I Wanna 20 Black Room
For: I Wanna 20 Black Room
20 black and white rooms, or maybe I should say 20 rooms of diagonals and diamonds. If you removed all of the diagonals and diamond jumps, the only thing left would be some corner jumps, a few gates, and some really bad traps. I don't understand how you can make this many rooms and not realize that it's the same thing over and over again. It desperately needs more jump variety. It doesn't really start to change much until you are probably 3/4 of the way through the game, assuming you made it that far without stopping out of boredom.
The music is some sort of dubstep wub-wub shit that I had to toggle off after about 4 minutes, and I like EDM. At the end of the game there some some half-ass Miku that you have to shoot while it barrages the same 3 attacks over and over while having way too much HP.
Overall not worth playing unless you like doing 20 rooms of diagonals and diamonds while listening to bad music.
[0] Likes
The music is some sort of dubstep wub-wub shit that I had to toggle off after about 4 minutes, and I like EDM. At the end of the game there some some half-ass Miku that you have to shoot while it barrages the same 3 attacks over and over while having way too much HP.
Overall not worth playing unless you like doing 20 rooms of diagonals and diamonds while listening to bad music.
Rating: 3.5 35
Difficulty: 50 50
Jan 8, 2016
Paragus
For: I wanna give Q to play
For: I wanna give Q to play
It's a pretty well made needle game spanning 4 stages. As a whole, the level designs in it are pretty well done minus a few small spots. Would recommend.
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Jan 7, 2016
User's games list is empty!
114 Favorite Games
426 Cleared Games
Delicious Fruit