6 Reviews:
Paragus
There's a lot to like about this game. The production is astronomical, among the best you will find in any fangame. The platforming is mostly well done. There are some rough spots in some of the stages that detract from the fun, like the overuse of the stupid ground mines, and the entire security camera stage, but the rest is mostly above average.
The real meat of the game comes with the bosses, where you will spend probably 90% of your time. This game is sitting right on the line between a God-Tier fangame and one that is slightly above average. What would push it over the edge would be for the makers to actually look at some aspects of the bosses and realize there are outright impossible to dodge situations, and nonsensical attacks that really stop this game from achieving the greatness it could be.
The bosses themselves are conceptually great, but each boss has this one things that stops it from being amazing. Boss 2's final attack combined with the screen shaking had me scratching my head. Boss 3's underwater had this mysterious darkness at the top of the screen that prevents you from knowing when you going into an off-screen death. Bosses 4 and 5 have you pitted against 2 bosses at the same time, but often leads to undodgable situations making it feel more like a luck event when victory happens. Boss 6 while mostly fair is very slow and boring until a final attack that make it hard to see bullets on the ground that need to be jumped over.
The final boss conceptually is good, but it's so over-the-top hard because of certain attacks (1234 Button pressing mid fight?!) that it turns into a massive disappointment at times. The only way I could even stomach grinding it was to toggle the game to the easier difficulty, which not only adds HP to the kid, but removes a lot of other attacks.
I do recommend the game, but I do so on the premise that you play the entire game on normal to the final boss, then switch it to easy at the stage select before going in. It's a solid game overall, but with a little boss balancing it would be so much more. It's disappointing for me to see luck play way too much of a role in beating some of the bosses, because it takes away from the satisfaction of winning.
[5] Likes
The real meat of the game comes with the bosses, where you will spend probably 90% of your time. This game is sitting right on the line between a God-Tier fangame and one that is slightly above average. What would push it over the edge would be for the makers to actually look at some aspects of the bosses and realize there are outright impossible to dodge situations, and nonsensical attacks that really stop this game from achieving the greatness it could be.
The bosses themselves are conceptually great, but each boss has this one things that stops it from being amazing. Boss 2's final attack combined with the screen shaking had me scratching my head. Boss 3's underwater had this mysterious darkness at the top of the screen that prevents you from knowing when you going into an off-screen death. Bosses 4 and 5 have you pitted against 2 bosses at the same time, but often leads to undodgable situations making it feel more like a luck event when victory happens. Boss 6 while mostly fair is very slow and boring until a final attack that make it hard to see bullets on the ground that need to be jumped over.
The final boss conceptually is good, but it's so over-the-top hard because of certain attacks (1234 Button pressing mid fight?!) that it turns into a massive disappointment at times. The only way I could even stomach grinding it was to toggle the game to the easier difficulty, which not only adds HP to the kid, but removes a lot of other attacks.
I do recommend the game, but I do so on the premise that you play the entire game on normal to the final boss, then switch it to easy at the stage select before going in. It's a solid game overall, but with a little boss balancing it would be so much more. It's disappointing for me to see luck play way too much of a role in beating some of the bosses, because it takes away from the satisfaction of winning.
Rating: 7.5 75
Difficulty: 75 75
Jan 15, 2016
Xplayerlol
Rating doesn't include extra and is based on normal mode.
I have mixed feelings about this game. I really like the multiple guns that you can use in the game, since each of them is useful at specific situations (Aside from the pistol, which is just a filler). I like how most of the platforming is focused on killing enemies, and I love the great variety of enemies. Soldiers, helicopters, tanks, plants, jellyfish, and many other enemies, all of them with their own attacks. Plenty of gimmicks of all sorts, some pure platforming, hordes of enemies and different environments are all combined to make 18 entirely different areas split through 6 different stages. The platforming has a lot of variety, and I love most of it.
I also love the concept of the bosses. Each of them fits well on their stage, and many of them are quite unique. Insta-cast and particularly fast attacks are always previously announced, sometimes with specific movements or sounds, and sometimes with arrows or circles on the affected part. That's a great way to make extremely fast attacks actually fair. My favorite boss is the X-1 & X-2 team, where you have to fight against a whole army of well prepared soldiers, with two extremelly tough leaders and some incredible teamwork. It actually feels like they are helping each other, and not just randomly shooting around. It's quite impressive. Every boss in the game has something that makes them stand out: Premier and Sir Machina have their "last resort" attack, Ushakov has an interesting underwater phase with entirely new attacks, X-1 & X-2 have their amazing teamwork, Ayla can ressurect by stealing HP from her companion, Devalon, Gottfried has an incredible atmosphere, with attacks that go very well with it, and the duo Deus & Leina has some impressive special attacks.
The portraits are also a cool touch to make the bosses more menacing. Each boss has its own portrait, and, as you progress through the game, the borders of the portraits will change their colors and, near the end, their shape as well, as if the portraits were representing the amount of power that each boss wields. The portraits are quite detailed, and go quite well with the game.
However, there are some are heavy flaws that make this game a lot worse than it should be. Most bosses have some anti-fun factor that ruins the entire experience of fighting against them. The second boss' last resort is way beyond the difficulty of the other attacks, and it's just unreasonable to have it in the fight. The third boss' underwater phase is a mess. The top of the screen has borderkills on its sides and a solid ceiling on the center, and it's not possible to clearly tell where are the borderkills and where is the ceiling (Well, unless you actually die on the borderkills. But that's not much better), which restricts your movements in annoying and unnecessary ways. The laser attack is horrible, there's almost no time to react and no particularly safe spot at all. And the missiles' explosions can kill you, which forces you to get away from the walls and makes the missiles a lot harder to avoid than they should be. X-1 & X-2 are actually fair until they summon the sniper, which might seem innocent at first glance, but is actually the worst threat in the fight. It's way too unpredictable, as there's no previous warning of when is the sniper going to attack, and his bullets are too small to be noticed in the chaos that is the X-1 & X-2 fight. It simply doesn't work well with the fight. Ayla is simply horrible. I counted at least 7 different combinations of attacks that are simply impossible to avoid, the green laser is way too fast, the attack with the roots takes way too long for an attack that forces the player to jump and the caterpillars have way too much HP. And the last boss is way too annoying. Deus' knives and fireballs simply can't be avoided at close range and he uses the exact same position to cast the fireballs and the lock-on explosions, and Leina's special attack on the first phase forces the player to press a long, specific sequence of numbers WHILE you avoid her other attacks. Missing one number means instant death. On the first phase, you are also forced to beat both bosses within a single life, which is simply unreasonable. The second phase introduces some awful avoidance attacks: The knives at the beginning of the swordsman's attack are just way too precise and timed in a weird way, the giant eye guy forces the player to do some pointless button mashing, the pistol guy uses the same attack too many times in a row, and there's simply no time to react to the bird guy's attack, so you have to guess the number if you want to have a chance to avoid it. Combine these unfair attacks with normal attacks that are already hard to avoid by themselves, and some absurd lenght for each phase. It's just too much of a difficulty leap from the rest of the game, with some attack combinations that are impossible to avoid and make it even more frustrating, and some attacks that are simply annoying and make the fight more boring than it should be.
You can dash in the game to avoid some attacks and for extra mobility, but for some reason you can't dash to the left normally: You have to dash to the right, and then immediatly change directions to the left. It's quite awkward, and takes some extra seconds that you might not have, if you need to avoid an attack. The green laser at Ayla's fight and the bubble guy at the last boss' second phase are good examples of attacks that sometimes need to be avoided with the left dash, but simply won't work at all because the left dash is broken.
Regarding the platforming, Stage 5's birds feel more like traps than like actual enemies. And as traps, they are way too generic and overused. Stage 4-3's last save is just weird, there's no clear way to get through that. Stage 6 makes a poor use of the explosive floor gimmick for the most part. And the whole difficulty curve is quite unbalanced at some points.
There's also the Angel Mode, which gives the player a HP bar and nerfs some bosses and some platforming parts, making the game better, but quite trivial. The HP bar felt somewhat unnecessary, sticking to nerfing the attacks and the platforming would be a better idea. I wouldn't really recommend playing it at all.
Overall, it's a quite good game, and I enjoyed most of it, but there were way too many anti-fun factors that stopped it from being as good as it could be. Would still recommend, it's mostly worth it.
[3] Likes
I have mixed feelings about this game. I really like the multiple guns that you can use in the game, since each of them is useful at specific situations (Aside from the pistol, which is just a filler). I like how most of the platforming is focused on killing enemies, and I love the great variety of enemies. Soldiers, helicopters, tanks, plants, jellyfish, and many other enemies, all of them with their own attacks. Plenty of gimmicks of all sorts, some pure platforming, hordes of enemies and different environments are all combined to make 18 entirely different areas split through 6 different stages. The platforming has a lot of variety, and I love most of it.
I also love the concept of the bosses. Each of them fits well on their stage, and many of them are quite unique. Insta-cast and particularly fast attacks are always previously announced, sometimes with specific movements or sounds, and sometimes with arrows or circles on the affected part. That's a great way to make extremely fast attacks actually fair. My favorite boss is the X-1 & X-2 team, where you have to fight against a whole army of well prepared soldiers, with two extremelly tough leaders and some incredible teamwork. It actually feels like they are helping each other, and not just randomly shooting around. It's quite impressive. Every boss in the game has something that makes them stand out: Premier and Sir Machina have their "last resort" attack, Ushakov has an interesting underwater phase with entirely new attacks, X-1 & X-2 have their amazing teamwork, Ayla can ressurect by stealing HP from her companion, Devalon, Gottfried has an incredible atmosphere, with attacks that go very well with it, and the duo Deus & Leina has some impressive special attacks.
The portraits are also a cool touch to make the bosses more menacing. Each boss has its own portrait, and, as you progress through the game, the borders of the portraits will change their colors and, near the end, their shape as well, as if the portraits were representing the amount of power that each boss wields. The portraits are quite detailed, and go quite well with the game.
However, there are some are heavy flaws that make this game a lot worse than it should be. Most bosses have some anti-fun factor that ruins the entire experience of fighting against them. The second boss' last resort is way beyond the difficulty of the other attacks, and it's just unreasonable to have it in the fight. The third boss' underwater phase is a mess. The top of the screen has borderkills on its sides and a solid ceiling on the center, and it's not possible to clearly tell where are the borderkills and where is the ceiling (Well, unless you actually die on the borderkills. But that's not much better), which restricts your movements in annoying and unnecessary ways. The laser attack is horrible, there's almost no time to react and no particularly safe spot at all. And the missiles' explosions can kill you, which forces you to get away from the walls and makes the missiles a lot harder to avoid than they should be. X-1 & X-2 are actually fair until they summon the sniper, which might seem innocent at first glance, but is actually the worst threat in the fight. It's way too unpredictable, as there's no previous warning of when is the sniper going to attack, and his bullets are too small to be noticed in the chaos that is the X-1 & X-2 fight. It simply doesn't work well with the fight. Ayla is simply horrible. I counted at least 7 different combinations of attacks that are simply impossible to avoid, the green laser is way too fast, the attack with the roots takes way too long for an attack that forces the player to jump and the caterpillars have way too much HP. And the last boss is way too annoying. Deus' knives and fireballs simply can't be avoided at close range and he uses the exact same position to cast the fireballs and the lock-on explosions, and Leina's special attack on the first phase forces the player to press a long, specific sequence of numbers WHILE you avoid her other attacks. Missing one number means instant death. On the first phase, you are also forced to beat both bosses within a single life, which is simply unreasonable. The second phase introduces some awful avoidance attacks: The knives at the beginning of the swordsman's attack are just way too precise and timed in a weird way, the giant eye guy forces the player to do some pointless button mashing, the pistol guy uses the same attack too many times in a row, and there's simply no time to react to the bird guy's attack, so you have to guess the number if you want to have a chance to avoid it. Combine these unfair attacks with normal attacks that are already hard to avoid by themselves, and some absurd lenght for each phase. It's just too much of a difficulty leap from the rest of the game, with some attack combinations that are impossible to avoid and make it even more frustrating, and some attacks that are simply annoying and make the fight more boring than it should be.
You can dash in the game to avoid some attacks and for extra mobility, but for some reason you can't dash to the left normally: You have to dash to the right, and then immediatly change directions to the left. It's quite awkward, and takes some extra seconds that you might not have, if you need to avoid an attack. The green laser at Ayla's fight and the bubble guy at the last boss' second phase are good examples of attacks that sometimes need to be avoided with the left dash, but simply won't work at all because the left dash is broken.
Regarding the platforming, Stage 5's birds feel more like traps than like actual enemies. And as traps, they are way too generic and overused. Stage 4-3's last save is just weird, there's no clear way to get through that. Stage 6 makes a poor use of the explosive floor gimmick for the most part. And the whole difficulty curve is quite unbalanced at some points.
There's also the Angel Mode, which gives the player a HP bar and nerfs some bosses and some platforming parts, making the game better, but quite trivial. The HP bar felt somewhat unnecessary, sticking to nerfing the attacks and the platforming would be a better idea. I wouldn't really recommend playing it at all.
Overall, it's a quite good game, and I enjoyed most of it, but there were way too many anti-fun factors that stopped it from being as good as it could be. Would still recommend, it's mostly worth it.
Rating: 7.8 78
Difficulty: 83 83
Jan 17, 2016
ThePolaroid
Production Value: 10/10
Gameplay: 6/10
Music: 8/10
The game obviously has a ton of work put into it, based on its very well done visuals, but it's painfully obvious that the game needed more polishing before its release. The first two worlds are filled with bad triggers that require trial and error to understand and get past, hordes of bullet sponge enemies that you get tired of killing, and clear difficulty imbalances with save placements. It gets better designed as the game goes on, but not by much.
The platforming is mostly unmemorable and boring, save for a few levels that incorporate mechanics such as stealth or poison water. Boss fights are similar to Time Machine and Best Guy style, but feel more grindy and less fun. Many of their attacks will kill you over and over again until you understand how to deal with them. While this isn't always a problem, the fact that most bosses gain a new attack pattern which is likely to instakill you on low health is unfair and only causes more frustration.
If you're a fan of Influka or Gustav's fangame styles, I would give this game a try. If you don't have the patience to stick through tedious segments just to reach some decent content, you probably should stay away.
[3] Likes
Gameplay: 6/10
Music: 8/10
The game obviously has a ton of work put into it, based on its very well done visuals, but it's painfully obvious that the game needed more polishing before its release. The first two worlds are filled with bad triggers that require trial and error to understand and get past, hordes of bullet sponge enemies that you get tired of killing, and clear difficulty imbalances with save placements. It gets better designed as the game goes on, but not by much.
The platforming is mostly unmemorable and boring, save for a few levels that incorporate mechanics such as stealth or poison water. Boss fights are similar to Time Machine and Best Guy style, but feel more grindy and less fun. Many of their attacks will kill you over and over again until you understand how to deal with them. While this isn't always a problem, the fact that most bosses gain a new attack pattern which is likely to instakill you on low health is unfair and only causes more frustration.
If you're a fan of Influka or Gustav's fangame styles, I would give this game a try. If you don't have the patience to stick through tedious segments just to reach some decent content, you probably should stay away.
Rating: 7.0 70
Difficulty: 70 70
Dec 30, 2015
porla
It is one of the most perfectly high quality games which i've played.
Map system is so good to select what i want to play now.Music selection is appropriate as well.
However i think stage-boss balance isn't so good.The difference of difficulty is too much.
Beside,difficulty of Leina and Deus with TTT and BG bosses have too much difference.
Generally TTT part is easier than BG part.
But excepting them, it has powerful charm.I'm glad to play your game gustav and influcca.Thanks for giving new year gift.
[1] Like
Map system is so good to select what i want to play now.Music selection is appropriate as well.
However i think stage-boss balance isn't so good.The difference of difficulty is too much.
Beside,difficulty of Leina and Deus with TTT and BG bosses have too much difference.
Generally TTT part is easier than BG part.
But excepting them, it has powerful charm.I'm glad to play your game gustav and influcca.Thanks for giving new year gift.
Rating: 8.8 88
Difficulty: 75 75
Jan 3, 2016
Delicious Fruit
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