8 Reviews:
just_another_Guy
Really fun needle game with consistently good level design, nice music and cool visuals (I didn't find them distracting at all, by the way). There's an avoidance at the end that's exceptionally well made, too. My only complaints are that vine jumps sometimes seemed to not work (may have been fixed in newer versions?) and the waiting time to enter the boss is absurd (13 seconds, really?). Other than that, this game is great.
[2] Likes
Rating: 9.0 90
Difficulty: 75 75
May 23, 2015
Unkko
There are a lot of 100 floor games with primarily needle screens and a boss at the end, but I've never come across any that even came close to being as unique and consistently enjoyable as this.
The first 99 floors are needle screens that start out very beginner friendly and, for the most part, steadily become more difficult as you progress through the game. When the game was first released, the later floors were brutal, a lot of the time only giving a single save in each screen, but in later patches, the creator nerfed these floors heavily by adding more saves. This somewhat threw off the difficulty curve and made most of the floors in the 90's far easier than those in the 80's, but I still enjoyed them a lot, so it didn't bother me too much. One thing that I should note is that the vines in the game's engine work somewhat differently from the vines in most fangames, which could make some of the later floors (especially in the 80's) much harder if you don't get used to them. I've seen a few people complain about them not working at times and dropping inputs, but I personally never had that issue.
The avoidance at the end is incredible. It has a nice song and without a doubt some of the most impressive visuals I've seen in any avoidances. It took me a very long time to learn it because I'm garbage at avoidance bosses, but it really isn't that hard. Only one attack really has the potential to dick you with rng and, aside from a couple easily learnable attacks, most are fair and can probably be first-tried by someone with more experience with these sorts of bosses.
Another thing I'd like to mention is that in one of the later patches, the creator made it so holding shift makes the load and respawn animations five times faster, so I'd definitely recommend applying that before playing unless you're okay with waiting several seconds every time you die.
[1] Like
The first 99 floors are needle screens that start out very beginner friendly and, for the most part, steadily become more difficult as you progress through the game. When the game was first released, the later floors were brutal, a lot of the time only giving a single save in each screen, but in later patches, the creator nerfed these floors heavily by adding more saves. This somewhat threw off the difficulty curve and made most of the floors in the 90's far easier than those in the 80's, but I still enjoyed them a lot, so it didn't bother me too much. One thing that I should note is that the vines in the game's engine work somewhat differently from the vines in most fangames, which could make some of the later floors (especially in the 80's) much harder if you don't get used to them. I've seen a few people complain about them not working at times and dropping inputs, but I personally never had that issue.
The avoidance at the end is incredible. It has a nice song and without a doubt some of the most impressive visuals I've seen in any avoidances. It took me a very long time to learn it because I'm garbage at avoidance bosses, but it really isn't that hard. Only one attack really has the potential to dick you with rng and, aside from a couple easily learnable attacks, most are fair and can probably be first-tried by someone with more experience with these sorts of bosses.
Another thing I'd like to mention is that in one of the later patches, the creator made it so holding shift makes the load and respawn animations five times faster, so I'd definitely recommend applying that before playing unless you're okay with waiting several seconds every time you die.
Rating: 9.8 98
Difficulty: 65 65
Sep 30, 2015
Paragus
What could have been a good game is completely ruined by the idiocy of the visuals, music, and one of the dumbest death effects ever seen in a fangame.
RNG panda bears sliding up and down the edge of the screen like it's a stripper pole, often times leading to having your view obstructed. Every death makes you watch a 2-3 second clip of your guy slowly drifting back to his spawn. Music that sounds like you are in the dentist office on Sesame Street just becomes an annoyance.
The best part about this game was that after 2 1/2 hours of playing it, I got save stuck in a ceiling and had my file ruined. I am not the only one this has happened to either. It's not worth the risk of grinding through this nightmare to have your file ruined. Although let's be honest, out of the 2 1/2 hours I lost, probably 1 hour of that was spent watching the death effect...
[1] Like
RNG panda bears sliding up and down the edge of the screen like it's a stripper pole, often times leading to having your view obstructed. Every death makes you watch a 2-3 second clip of your guy slowly drifting back to his spawn. Music that sounds like you are in the dentist office on Sesame Street just becomes an annoyance.
The best part about this game was that after 2 1/2 hours of playing it, I got save stuck in a ceiling and had my file ruined. I am not the only one this has happened to either. It's not worth the risk of grinding through this nightmare to have your file ruined. Although let's be honest, out of the 2 1/2 hours I lost, probably 1 hour of that was spent watching the death effect...
Rating: 4.5 45
Difficulty: 60 60
May 18, 2015
Yok
I really liked this game! The difficulty could be a lot more balanced and some screens were pretty grindy overall.
Most screens were super fun and original though. There was also some pretty unique vine-usage going on.
And the boss.......was freaking amazing! Super fun, great production value and also fair!
[1] Like
Most screens were super fun and original though. There was also some pretty unique vine-usage going on.
And the boss.......was freaking amazing! Super fun, great production value and also fair!
Rating: 8.0 80
Difficulty: 75 75
May 18, 2015
CubeDoodl
It would be an okay game if there wasn't so much stuff on the screen at once. Curtains, pandas, cats, rabbits, food, and candy obscure your view and really diminish this game's enjoyability.
Also, the death and level swap animations are way too long. Just getting from one screen to another takes so much time, yet again taking away from how much I could enjoy this game.
It's not absolutely terrible, but it could be a lot better.
[0] Likes
Also, the death and level swap animations are way too long. Just getting from one screen to another takes so much time, yet again taking away from how much I could enjoy this game.
It's not absolutely terrible, but it could be a lot better.
Rating: 5.0 50
Difficulty: 60 60
May 16, 2015
Delicious Fruit
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