I wanna Design

Creator: ケフィ

Average Rating
8.1 / 10
Average Difficulty
42.3 / 100
     Download Game

Tags:

Gimmick (5) Puzzle (5)

Screenshots

  • by zebbe94
  • by zebbe94
  • by Xplayerlol
  • by zebbe94
  • by Xplayerlol

12 Reviews:

Marios
Ten screens long puzzle game whose main gimmick is picking up colored objects to make your bullets affect the spikes in various ways. Might not sound that great at first but since most sceens introduce a new gimmick or make use of an older one in a different way, there's enough variety to keep you entertained until the end. Would'nt recommend to those who prefer straightforward platforming though!

Read More

[3] Likes
Rating: 7.5 75       Difficulty: 40 40
Feb 10, 2015
Xplayerlol
Cool puzzle-ish fangame with 10 floors. Through the game, you'll get special bullets of different colors, and you can shoot spikes with them to change the behaviour of this spike. It can become solid, turn into water, start moving, block flying spikes, simply fly away and a few more.
The only issue is that the signs aren't in english, so people can struggle a bit to learn how does the game work at first (Mainly the red spikes). Also, one of the bullets requires getting through a moving spike right at the edge of the wall, so when you come back, you can't see it and will most likely run into it. Luckily, you can see the moves mirrored in the moving spike of the other room, but still, that's not nice.
Aside from that, it's a very cool game, and gets challenging quickly. The 10th and last floor is the worst part, as it forces you to use differents combinations of spikes until you get the right one, but there are so many bullets scattered through the map that this becomes hell to do. Well, it's a puzzle game, that's to be expected. But this one makes nice use of the platforming as well (At cheap ways, sometimes, mainly when a moving spike is involved). Overall, it's a nice game, but I wouldn't recommend for those who don't have much experience with fangames, as these will get double frustration - From the puzzles and from the platforming.

Read More

Tagged as: Gimmick Puzzle
[1] Like
Rating: 8.0 80       Difficulty: 43 43
Mar 11, 2015
UntaraP
Pretty awesome game, Difficult is not bad, and puzzles are really good.

Read More

[0] Likes
Rating: 9.1 91       Difficulty: 39 39
Jan 19, 2016
Kris219
This game is lovely. Ten screens in total but almost each one of them has its own particular design.

The spike behavior changing bullets gimmick is really cool, but the signs that should explain it to the player are not in English, so that makes the learning process rely on a trial and error process.

It introduces with almost every new stage a new paint-bullet gimmick that helps you change the behavior of spikes in each level, which puts the player more in the puzzle-solving mood rather then the simple hard platforming one.

The last stage is particularly challenging but all-around fair.

Also, level 8 design is incredible: you can normally play through the level or attempt an awesome skip right at the beginning

Overall, a must-play for puzzle fangame lovers!

Read More

[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Jul 8, 2015
Thrice
This game sets up it's gimmick from the very beginning. You have the ability to change the world around you with paint bullets. Cool idea, right? You use your new painting ability to navigate a screen and complete your task.

Things are changing now as different paint colors are thrown into the mix. Each paint color changes the world in a different way. The pacing is impeccable. You learn as a player how to balance your different abilities, to use your paints methodically. The game grows slowly to grand sizes, numerous paints at your disposal you must look at your world in an entirely new way. Obstacles are now pathways, spikes now bridges. Planning the order of your new skills must be thought out entirely or you will have to start all over again.

Semi-ironically, the design of the game has some flaws to it. The painting system becomes over complicated in the last level as multiple paints accomplish similar goals. This means you must try out different paints on the same spike until you figure out which paint you won't need later in the level. This trial and error becomes frustrating as it makes the puzzle game feels like you put extra pieces in the box. Sure the puzzle is still going to get made, but you are going to end up spending a lot of time finding the unwanted pieces.

The other major flaw is in the second to last level in which the design is simply boring and uninspired. The other worlds, however are all very interesting and exciting to work through.

When puzzle games come to mind, this game will forever a favorite for me, despite to problems it has.

Read More

Tagged as: Gimmick Puzzle
[0] Likes
Rating: 7.2 72       Difficulty: 38 38
Feb 21, 2015