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Joined on: Feb 10, 2015

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5 Ratings!
5 Reviews!
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5 Games

GameDifficultyUser's Rating
I wanna be the Groovy 40.0 9.3
I wanna Design 40.0 7.5
I wanna revive the world 40.0 7.5
I wanna go across the Rainbow 45.0 6.0
I Wanna Break The Series Z 3 89.0 4.2

5 Reviews

Marios
For: I wanna be the Groovy
Despite being a simple straightforward game, this is probably my favourite fangame of the year so far.
I found the stages to be really well executed in pretty much every aspect. The music, the visuals and the level design all combine perfectly to make each stage's theme stand out. There's also some pretty good gimimicks and traps.
The bosses are very solid aswell. They aren't a memory test and RNG is well used to make the fights more varied without making them luck based. They can be beaten within few tries, which is something newer players would probably appreciate.
The only flaws I can point out are the RNG in the wind of Stage 1 and the difficulty curve not being very consistent in Stages 2 and 4 where there's a few difficulty spikes. I guess you could probably add that some traps are kinda meh, but they're generally pretty good. Excellent game overall.

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Rating: 9.3 93       Difficulty: 40 40
Oct 10, 2015
Marios
For: I wanna revive the world
Solid four stages long game. The platforming usually revolves around one gimmick for the first half of the stage and another gimmick that is introduced later on. Each stage also has a short cherry miniboss. As for the gimmicks themselves, they usually involve shooting something in order to progress. They're good for the most part, though at some points they go a bit too far and you pretty much have to memorize a route. The first three stages are pretty equal in terms of difficulty, which is appreciated a lot since you can do them in any order.
As with other sureiru games, the mayor issue I had was about most traps not really adding anything and feeling like they're there just to be there. Some traps are, however, pretty neat.

The bosses are pretty mediocre compared to the platforming, but they're fair and not too hard so they're not much of a problem.
The game also suffers from restarting music on everything but the final area, which along with neat screen transitions and nice tilesets, makes the final area look so much polished than the rest of the game (it's my personal favourte by the way).

Overall I would definitely recommend giving this one a try, especially if you're looking for gimmick based platforming.

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Rating: 7.5 75       Difficulty: 40 40
Aug 29, 2015
Marios
For: I wanna go across the Rainbow
This is one of those popular games that I never really liked that much.
The platforming is decent through the first two stages, but that's it.
Yellow has some pretty random trigger placement, usually I found myself dodging a lot of stuff without even trying. Though I have to mention that some of the slow triggers worked well.
Green is probably the worst area. For the most part it's composed of common jumps, with some slight variations every now and then. It's probably also a difficulty spike for beginners.

I don't have any major issues with the rest of the game. Secret rooms are kinda meh sometimes, but the final stage is one of the better ones (my favorite) so they're worth finding. The final boss is just boring but it's easy enough it'll probably won't take most players too long.
Overall it's a fairly easy game with decent platforming, but I would'nt recommend it to beginners as some parts can get a bit too tricky for a player with a short experience at common spike jumps.

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Rating: 6.0 60       Difficulty: 45 45
Aug 17, 2015
Marios
For: I Wanna Break The Series Z 3
Much like Series Z 2, one of it's biggest flaws is trying to be like K3.
The platforming is, for the most part needle, but there's some gimmicks every now and then to add some variety. Screen choices are very hit or miss. Stage 1 having every CTB isn't very exciting, and Wanyaaa uses an incosistent mouse gimmick. However I enjoyed the Connect and Diverse rooms, Hurtful Pain was alright too. This kind of situations repeat for all 4 stages, and on the later ones you have to bare with inconsistent difficulty curve (for reference, 4-5 took me over 2k deaths and 4-6 took me about 100 or less).

Now for the bosses... easily the worst part of the game. They're pretty much copy&paste from some game + a phase where one or two characters from other game show up. Then the avoidance is either at/near the end, and they may be changed from the original so have fun learning them. There's also hidden avoidances. I only found #4 and it's ~6 minutes full of RNG that gets really difficult towards the end. There's also boss rush, but I haven't played it much yet so I can't judge.

As for secrets... Item 1 is standard needle and it's the only one I got. Item 2 is on Hope the end of, so you can have some more fun with the timestop gimmick. Item 3 is on Sunspike and the warp trolls you at least once. Item 4 is easy to reach and it's Brute stage 5... I'll let you judge that one :P.

I'd only recommend this for the platforming and even then, it's so inconsistent that you're probably better playing something else, unless you're specifically looking for a challenging medley game.
EDIT : Boss rush is terrible and since the green portal boss has most of it's absurdly hard pattern attacks unchanged I raised the difficulty rating.

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Rating: 4.2 42       Difficulty: 89 89
Aug 15, 2015
Marios
For: I wanna Design
Ten screens long puzzle game whose main gimmick is picking up colored objects to make your bullets affect the spikes in various ways. Might not sound that great at first but since most sceens introduce a new gimmick or make use of an older one in a different way, there's enough variety to keep you entertained until the end. Would'nt recommend to those who prefer straightforward platforming though!

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[3] Likes
Rating: 7.5 75       Difficulty: 40 40
Feb 10, 2015
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GameDifficultyUser's Rating
I wanna Design 40.0 7.5