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Xplayerlol
For: I wanna be the Galaxy
For: I wanna be the Galaxy
Rating doesn't include extra/100%. Maybe I'll change it someday, but I'm not sure yet.
Great adventure game that overflows with tons of creativity. There's an inventory system, where you can store all the weapons and items you get through the game. There's a built-in autofire that can be switched on and off inside the game (And there is a point for that, some puzzles will be a lot harder if you don't disable the autofire). And the main attractive of the game, the collectibles. There are stars, hidden rupees and optional items. There's even a mini-game planet! This game has a lot of interesting things, it's very open, going far beyond the standart 'open world' fangames.
The stages are planets, and each of them has a certain amount of teleporters, which you can unlock by simply touching them. These teleporters allow you to progress through the lenghty stages without having to do everything over and over again, something particularly useful when you're talking about a game with lots of extra stuff to do scattered through the game.
The planets are incredibly well-designed. Some of the earlier planets have plenty of issues (The Nature Planet doesn't seem like a Nature Planet at all, with so many star blocks around. And the Water Planet has one of the most annoying water gimmicks I've seen so far, forcing you to smash your jump button to get somewhere). I also have some extra complaints about particular saves (Some saves are incredibly tedious, like a particular one from the Mountain Planet that you'll probably recognize by just looking, where you must use your bombs a lot of times to unlock a path through the rocks, with a very precise jump at the end. Honestly, what's the point of doing that?), but overall, the planets are very well-designed, with the Mountain Planet and the Sky Planet being some of the best (It's very easy to move around in the Mountain Planet, since you have the height to help you, and overall it really feels like a mountain planet and the Sky Planet has a palace-like structure that is really imposing).
Most of the saves are quite puzzle-ish, often involving lots of odd ways to use your items. And the bosses are your basic use-your-new-item bosses, but since most items are something you don't see everyday, the bosses are also something you don't see everyday, being quite innovative and, obviously, quite hard. With so many incredibly well-made things, it could easily be a 10/10 fangame.
Yes, could. Of course, a great game must have its drawbacks, and this one has plenty of them. Aside from what I already mentioned about the earlier planets and the tedious saves, there's still more. The first thing that comes to the mind is...Well, with so many items and innovative stuff, it's to be expected that you'll be reading the instructions a lot, right? Well, sorry, it's in japanese, so if you don't understand it, go figure out yourself! This wouldn't be a big issue if the instructions were only about how to use the items, but that also works for...everything. In the Sky Planet, you must 'see' the 3 pictures that will lead you to the Sand Planet, where you'll get an item that you'll need to unlock the last stage. This basically means touching the pictures. Also, each of these pictures will help you to solve one puzzle at the Sand Planet, and it's almost impossible to do these puzzles without the help of these pictures. Now try figuring it out by yourself, without any instructions to help you. Fun.
Also, the inventory system is great, but in a game where you must switch through weapons and items constantly (Mainly at the Sky Planet, where you must use different items to get through a single save), it's more convenient to use the items through different keys, or being able to switch weapons/items by simply pressing a key. It takes longer to switch weapons/items when you're using an inventory, which makes things more tedious than they should be.
These might seem like small mistakes, but they heavily affect the gameplay, because their presence is often noticed. That being said, this is still an incredible fangame and an unique experience, and I highly recommend it.
[0] Likes
Great adventure game that overflows with tons of creativity. There's an inventory system, where you can store all the weapons and items you get through the game. There's a built-in autofire that can be switched on and off inside the game (And there is a point for that, some puzzles will be a lot harder if you don't disable the autofire). And the main attractive of the game, the collectibles. There are stars, hidden rupees and optional items. There's even a mini-game planet! This game has a lot of interesting things, it's very open, going far beyond the standart 'open world' fangames.
The stages are planets, and each of them has a certain amount of teleporters, which you can unlock by simply touching them. These teleporters allow you to progress through the lenghty stages without having to do everything over and over again, something particularly useful when you're talking about a game with lots of extra stuff to do scattered through the game.
The planets are incredibly well-designed. Some of the earlier planets have plenty of issues (The Nature Planet doesn't seem like a Nature Planet at all, with so many star blocks around. And the Water Planet has one of the most annoying water gimmicks I've seen so far, forcing you to smash your jump button to get somewhere). I also have some extra complaints about particular saves (Some saves are incredibly tedious, like a particular one from the Mountain Planet that you'll probably recognize by just looking, where you must use your bombs a lot of times to unlock a path through the rocks, with a very precise jump at the end. Honestly, what's the point of doing that?), but overall, the planets are very well-designed, with the Mountain Planet and the Sky Planet being some of the best (It's very easy to move around in the Mountain Planet, since you have the height to help you, and overall it really feels like a mountain planet and the Sky Planet has a palace-like structure that is really imposing).
Most of the saves are quite puzzle-ish, often involving lots of odd ways to use your items. And the bosses are your basic use-your-new-item bosses, but since most items are something you don't see everyday, the bosses are also something you don't see everyday, being quite innovative and, obviously, quite hard. With so many incredibly well-made things, it could easily be a 10/10 fangame.
Yes, could. Of course, a great game must have its drawbacks, and this one has plenty of them. Aside from what I already mentioned about the earlier planets and the tedious saves, there's still more. The first thing that comes to the mind is...Well, with so many items and innovative stuff, it's to be expected that you'll be reading the instructions a lot, right? Well, sorry, it's in japanese, so if you don't understand it, go figure out yourself! This wouldn't be a big issue if the instructions were only about how to use the items, but that also works for...everything. In the Sky Planet, you must 'see' the 3 pictures that will lead you to the Sand Planet, where you'll get an item that you'll need to unlock the last stage. This basically means touching the pictures. Also, each of these pictures will help you to solve one puzzle at the Sand Planet, and it's almost impossible to do these puzzles without the help of these pictures. Now try figuring it out by yourself, without any instructions to help you. Fun.
Also, the inventory system is great, but in a game where you must switch through weapons and items constantly (Mainly at the Sky Planet, where you must use different items to get through a single save), it's more convenient to use the items through different keys, or being able to switch weapons/items by simply pressing a key. It takes longer to switch weapons/items when you're using an inventory, which makes things more tedious than they should be.
These might seem like small mistakes, but they heavily affect the gameplay, because their presence is often noticed. That being said, this is still an incredible fangame and an unique experience, and I highly recommend it.
Rating: 9.0 90
Difficulty: 63 63
Jun 2, 2015
Xplayerlol
For: I wanna be the Dallas 3
For: I wanna be the Dallas 3
Dallas 3 comes with a gift: The story behind the Dallas series. It turns out that the Dallas series is supposed to be bad.
Honestly, this game isn't nearly as bad as the other ones. Sure, it's an alpha version (That probably will never get out of the alpha, the game doesn't get updated since 2013), but the other two Dallas did worse stuff on their first screen already, so if the game is supposed to be bad, it should already be showing that.
But it isn't. Honestly, there aren't even traps, it's all about randomly placed spikes and cherries. Seems kinda meh, when you look at how the other Dallas games were. Of course, it isn't good either, but it doesn't sound like Dallas 3 at all. Not worth playing, no matter how I look at it. Wouldn't recommend.
[0] Likes
Honestly, this game isn't nearly as bad as the other ones. Sure, it's an alpha version (That probably will never get out of the alpha, the game doesn't get updated since 2013), but the other two Dallas did worse stuff on their first screen already, so if the game is supposed to be bad, it should already be showing that.
But it isn't. Honestly, there aren't even traps, it's all about randomly placed spikes and cherries. Seems kinda meh, when you look at how the other Dallas games were. Of course, it isn't good either, but it doesn't sound like Dallas 3 at all. Not worth playing, no matter how I look at it. Wouldn't recommend.
Rating: 2.0 20
Difficulty: 11 11
Jun 1, 2015
Xplayerlol
For: I wanna be the Dallas 2
For: I wanna be the Dallas 2
The first Dallas was so bad that I just had to play its sequel.
Good things first: It's not as bad as the first one (At least from my viewpoint). At least it doesn't have poorly programmed stuff, and you know where you should/shouldn't go, you don't have to jump through fake spikes or anything like that. The visuals aren't as bad as in the first one (The game sticks to the standart tilesets this time). Still has random placement for everything, restarting music, and now you have invisible spikes to make things even better. The boss at the end is a real boss this time, it's not like in the last one, and the game really goes overboard with it (It's quite RNG-heavy, and some people might find it to be really hard. Also, I highly recommend to mash against it, because its HP is huge). After the boss, however, there's absolutely nothing. No portal, no ending, nothing. There are some items that seem like secrets at some points of the game, but I don't really feel like getting them, and, knowing the game, they'll probably do nothing anyway.
It's not as bad as the first one. But it's still bad, really bad. Still wouldn't recommend.
Good things first: It's not as bad as the first one (At least from my viewpoint). At least it doesn't have poorly programmed stuff, and you know where you should/shouldn't go, you don't have to jump through fake spikes or anything like that. The visuals aren't as bad as in the first one (The game sticks to the standart tilesets this time). Still has random placement for everything, restarting music, and now you have invisible spikes to make things even better. The boss at the end is a real boss this time, it's not like in the last one, and the game really goes overboard with it (It's quite RNG-heavy, and some people might find it to be really hard. Also, I highly recommend to mash against it, because its HP is huge). After the boss, however, there's absolutely nothing. No portal, no ending, nothing. There are some items that seem like secrets at some points of the game, but I don't really feel like getting them, and, knowing the game, they'll probably do nothing anyway.
It's not as bad as the first one. But it's still bad, really bad. Still wouldn't recommend.
Tagged as: Trap
[0] Likes
Rating: 0.5 5
Difficulty: 40 40
Jun 1, 2015
Xplayerlol
For: I wanna be the Dallas!
For: I wanna be the Dallas!
Wow. This is easily one of the worst fangames I've ever played.
Tedious platforming, random placement for everything, the tilesets aren't the standart ones, but they're mixed with the backgrounds in a way that only makes this game seem even more of a joke game. Everything is all about invisible blocks, fake blocks and triggers, sometimes getting cryptic in a bad way (You just jump everywhere to see what triggers what). Generic traps and restarting music. Objects programmed in a bad way, combined with screens planned in a bad way (At a certain screen, there's one moving block that moves at a speed that is so low it's ridiculous, and the block doesn't pull the kid, which means that you have to walk forward slowly, left-stop-left-stop again, through quite a while). Lack of save blockers combined with the placement for everything (Including saves and obstacles) makes it easy for you to save inside a spike, or inside a goomba. And there's a boss at the end of the game that doesn't even seem like a boss at all, he just makes money rain miles away from the kid, so you'll only die if you want to. Oh, and you need to jump through invisible blocks to kill him, of course.
It's just that kind of fangame that makes many other fangames thought to be bad seem like masterpieces. There's absolutely nothing good I can mention about it. Wouldn't recommend, wouldn't recommend and would never recommend.
Tedious platforming, random placement for everything, the tilesets aren't the standart ones, but they're mixed with the backgrounds in a way that only makes this game seem even more of a joke game. Everything is all about invisible blocks, fake blocks and triggers, sometimes getting cryptic in a bad way (You just jump everywhere to see what triggers what). Generic traps and restarting music. Objects programmed in a bad way, combined with screens planned in a bad way (At a certain screen, there's one moving block that moves at a speed that is so low it's ridiculous, and the block doesn't pull the kid, which means that you have to walk forward slowly, left-stop-left-stop again, through quite a while). Lack of save blockers combined with the placement for everything (Including saves and obstacles) makes it easy for you to save inside a spike, or inside a goomba. And there's a boss at the end of the game that doesn't even seem like a boss at all, he just makes money rain miles away from the kid, so you'll only die if you want to. Oh, and you need to jump through invisible blocks to kill him, of course.
It's just that kind of fangame that makes many other fangames thought to be bad seem like masterpieces. There's absolutely nothing good I can mention about it. Wouldn't recommend, wouldn't recommend and would never recommend.
Tagged as: Trap
[0] Likes
Rating: 0.1 1
Difficulty: 32 32
May 31, 2015
Xplayerlol
For: I wanna be the Queen Trap
For: I wanna be the Queen Trap
Short easy game with some harder saves at the end (One tight trigger and one long segment of the same jumps over and over, really unecessary). Aside from the last save, the game is nicely designed, and has cool visuals. Would recommend to people who can mash, since the boss can heal himself, and has no invulnerability frames.
[0] Likes
Rating: 5.8 58
Difficulty: 26 26
May 31, 2015
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