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Xplayerlol
For: I wanna contact with spikes (hard mode)
For: I wanna contact with spikes (hard mode)
Before playing the normal mode, I saw the readme file, and it said "Hardmode is the essence of game". So, after beating the normal mode, I decided to give the hard mode a try. And I regret it. Hell, I regret it so much.
It's basically the same as any normal hard mode. Lots of spikes were added, easy jumps now are hard as hell, easy saves are now hard as hell. And that's all. Given the nature of the game, I expected the hard mode to come up with new ideas for platforming, just like the normal mode did. New creative ways of using vines and platforms, jumps that no sane person would ever think of. The only save in the whole game that accomplished this was the penultimate screen's first save: It's exactly what I expected from the whole hard mode: Challenging, insane, but reasonable and creative, completely changing the nature of the save while only making very few changes.
Another huge complaint I have is that the death sound is far more annoying than in the normal mode thanks to one simple reason: We're talking about the hard mode here. My death count for the hard mode is 30 times bigger than the death count for the normal mode (Which isn't too low by itself). I'm not exaggerating. I had to turn off the music at the first save, because my ears couldn't stand that death sound for any longer. There's no point in using a cool music for the game if you can't hear it thanks to the death sound.
Now speaking of the game by itself, it's actually not bad. Interesting jumps for the most part, some saves are fun to grind...But some aren't. Most saves are just a compilation of lots of extremely tricky jumps, some of them being completely unreasonable. Last screen's second save is particularly stupid, the first jump is extremely weird and precise, and there's a chain of precise jumps after it, including a fall with a T-Bone near the end, which means that you actually have to get good at doing the weird jump in order to grind your way through. There's a limit between challenging and boring, and this game really crossed this line. The save placement is far from being fair, and the worst part is that I can't see why would the maker call this the "essence of the game", it doesn't feel anything like that. In other words, I feel like this was a complete waste of time on a game that I didn't enjoy at all and actually played for no purpose.
As I said, the jumps are mostly interesting, but the grinding ruined it. There's also the waste of time factor. The penultimate screen's first save isn't worth it. And overall, I can't see why would anyone play this instead of the normal mode, which is already a decent challenge on its own. Wouldn't recommend.
It's basically the same as any normal hard mode. Lots of spikes were added, easy jumps now are hard as hell, easy saves are now hard as hell. And that's all. Given the nature of the game, I expected the hard mode to come up with new ideas for platforming, just like the normal mode did. New creative ways of using vines and platforms, jumps that no sane person would ever think of. The only save in the whole game that accomplished this was the penultimate screen's first save: It's exactly what I expected from the whole hard mode: Challenging, insane, but reasonable and creative, completely changing the nature of the save while only making very few changes.
Another huge complaint I have is that the death sound is far more annoying than in the normal mode thanks to one simple reason: We're talking about the hard mode here. My death count for the hard mode is 30 times bigger than the death count for the normal mode (Which isn't too low by itself). I'm not exaggerating. I had to turn off the music at the first save, because my ears couldn't stand that death sound for any longer. There's no point in using a cool music for the game if you can't hear it thanks to the death sound.
Now speaking of the game by itself, it's actually not bad. Interesting jumps for the most part, some saves are fun to grind...But some aren't. Most saves are just a compilation of lots of extremely tricky jumps, some of them being completely unreasonable. Last screen's second save is particularly stupid, the first jump is extremely weird and precise, and there's a chain of precise jumps after it, including a fall with a T-Bone near the end, which means that you actually have to get good at doing the weird jump in order to grind your way through. There's a limit between challenging and boring, and this game really crossed this line. The save placement is far from being fair, and the worst part is that I can't see why would the maker call this the "essence of the game", it doesn't feel anything like that. In other words, I feel like this was a complete waste of time on a game that I didn't enjoy at all and actually played for no purpose.
As I said, the jumps are mostly interesting, but the grinding ruined it. There's also the waste of time factor. The penultimate screen's first save isn't worth it. And overall, I can't see why would anyone play this instead of the normal mode, which is already a decent challenge on its own. Wouldn't recommend.
Tagged as: Needle
[0] Likes
Rating: 5.1 51
Difficulty: 86 86
Aug 16, 2015
Xplayerlol
For: I wanna contact with spikes
For: I wanna contact with spikes
Rating based on easy mode. Meh.
Very well-made needle game. Simplistic, but good visuals, and a great music, along with plenty of original jumps. There is a skip that probably shouldn't be there at a certain point, but other than that, it's really well-designed. Uses vine jumps and platform jumps in a really creative way, too. The only issue I have with it is the loud death sound. Other than that, it's really great. Highly recommended.
Very well-made needle game. Simplistic, but good visuals, and a great music, along with plenty of original jumps. There is a skip that probably shouldn't be there at a certain point, but other than that, it's really well-designed. Uses vine jumps and platform jumps in a really creative way, too. The only issue I have with it is the loud death sound. Other than that, it's really great. Highly recommended.
Tagged as: Needle
[0] Likes
Rating: 7.7 77
Difficulty: 57 57
Aug 8, 2015
Xplayerlol
For: I wanna go the Parallel World(共同開発)
For: I wanna go the Parallel World(共同開発)
Nice mixture of good ideas and ideas that aren't really that good. First off, the concept of the game is really great. Travelling through parallel worlds in order to progress in the Kid's own world is a really good idea, and it starts very well. The Minecraft World is very well-made, with interesting gimmicks, funny trolls and overall being a very well-designed stage (Although the boss was a bit too hard for a first boss). Mario Kart's World is also a great stage, although spikes...Don't really fit in the desert stage (Maybe in the ice stage and in the castle stage, but in the desert...No way). Also, the lightning balls in the castle stage are a bit too RNG-heavy. But it's still a very well-made stage, and a good way to represent Mario Kart in a fangame. Mario 64's World is also great, although...Spikes, again. Other than that, very well-made stage, loved how the Mario Kid jumps and the star placement. Some traps are a bit...Meh, but some are funny. And finally, Pokemon's World is the last really good stage in the game. For the last time, the unfitting spikes are the biggest problem (Was Dagger really the only one who remembered that these games didn't originally have I Wanna be the Guy's spikes?). Funny trolls that clearly show who made this stage, along with some extra attractions. Surrounding the screen with the "Pokemon Gold Version" was also a good idea, it really feels like you're playing the actual game. More or less.
And then, there's the second half of the game. They're not terribly bad stages, but...I feel like they could be so much better...First off, we have the I Wannas' World, which references to famous fangames: GB, Fangame and Lovetrap, with short mentions to Rukimin and, according to the credits, Galaxy. The GB area is good. Funny trolls, and interesting use of GB's gimmicks. Some traps are annoyingly precise, but other than that, it's a nice stage. Fangame, however, is just not alright. Timing the earthquake gimmick is boring, and missing it is frustrating, and the water's physics are the weirdest I've seen in a while, and they are weird in a bad way: Controlling the kid in the water is extremely annoying. Lovetrap's stage has many tedious screens, with repetitive jumps and stuff like that (The underground screen is probably the worst on that matter). The next world is Dark Souls' World, which is way too short, although some concepts are interesting. The stage doesn't look nearly as good as the other stages, and while some references were actually good, the gameplay was quite tedious for the most part. Finally, we have Final Fantasy IX. My main issue with this stage is right at the beginning: One of the most boring 'avoidances' I've ever seen (Long delay before it begins, almost no interval time between the attacks, lenghty for no reason and the attacks themselves are quite meh). Other than that, liked the traps and the other kids unlocking paths for you. I never played Final Fantasy, so I can't say much about the references.
Another big complaint I have about the game regards the game as a whole. Most stages are good by themselves, but when you put them together in a game, they just don't really work. Minecraft's boss is too hard to be a first boss, as I already mentioned, Final Fantasy's World doesn't have anything that really makes it seem like the last stage of the game. Most traps in the game are good, but after a while it gets really repetitive. Other than Minecraft's traps (Trolls in the best possible places, many being really surprising and funny) and Pokemon's traps (Always as weird as it's possible to be, far more surprising than average traps), the traps are pretty much the same: Surprising and stuff, sure, but...There's just nothing new about them.
I don't have too much to say about the boss. It's alright, I guess?
Overall, it's a game with lots of great concepts, including the game's concept itself, but I feel like it could be so much better if the makers were to look the game as a whole, instead of looking at the stages individually. Would still recommend. If anything, the first stage is really amazing.
[0] Likes
And then, there's the second half of the game. They're not terribly bad stages, but...I feel like they could be so much better...First off, we have the I Wannas' World, which references to famous fangames: GB, Fangame and Lovetrap, with short mentions to Rukimin and, according to the credits, Galaxy. The GB area is good. Funny trolls, and interesting use of GB's gimmicks. Some traps are annoyingly precise, but other than that, it's a nice stage. Fangame, however, is just not alright. Timing the earthquake gimmick is boring, and missing it is frustrating, and the water's physics are the weirdest I've seen in a while, and they are weird in a bad way: Controlling the kid in the water is extremely annoying. Lovetrap's stage has many tedious screens, with repetitive jumps and stuff like that (The underground screen is probably the worst on that matter). The next world is Dark Souls' World, which is way too short, although some concepts are interesting. The stage doesn't look nearly as good as the other stages, and while some references were actually good, the gameplay was quite tedious for the most part. Finally, we have Final Fantasy IX. My main issue with this stage is right at the beginning: One of the most boring 'avoidances' I've ever seen (Long delay before it begins, almost no interval time between the attacks, lenghty for no reason and the attacks themselves are quite meh). Other than that, liked the traps and the other kids unlocking paths for you. I never played Final Fantasy, so I can't say much about the references.
Another big complaint I have about the game regards the game as a whole. Most stages are good by themselves, but when you put them together in a game, they just don't really work. Minecraft's boss is too hard to be a first boss, as I already mentioned, Final Fantasy's World doesn't have anything that really makes it seem like the last stage of the game. Most traps in the game are good, but after a while it gets really repetitive. Other than Minecraft's traps (Trolls in the best possible places, many being really surprising and funny) and Pokemon's traps (Always as weird as it's possible to be, far more surprising than average traps), the traps are pretty much the same: Surprising and stuff, sure, but...There's just nothing new about them.
I don't have too much to say about the boss. It's alright, I guess?
Overall, it's a game with lots of great concepts, including the game's concept itself, but I feel like it could be so much better if the makers were to look the game as a whole, instead of looking at the stages individually. Would still recommend. If anything, the first stage is really amazing.
Rating: 7.2 72
Difficulty: 53 53
Aug 7, 2015
Xplayerlol
For: I wanna be the harige series vol.2
For: I wanna be the harige series vol.2
Pretty much the same as the first one, but harder and with more unusual jumps. Again, would recommend, if you don't have anything else to play.
[0] Likes
Rating: 5.1 51
Difficulty: 60 60
Aug 7, 2015
Xplayerlol
For: I wanna be the harige series vol.1
For: I wanna be the harige series vol.1
Short-ish and simple needle game. 4 screens, no music, simplistic visuals, unusual jumps. More or less fun. There are better needle games, but this one isn't bad. Would recommend, maybe, if you don't have anything else to play.
[0] Likes
Rating: 5.0 50
Difficulty: 51 51
Aug 7, 2015
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