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Xplayerlol
For: I wanna be the Needle gamer
For: I wanna be the Needle gamer
Mostly boring needle game. The visuals in the first stage feel like they were made to actually look bad: There's a fast moving background that hurts the sight, with a particularly bad choice of colors to make it worse. The jumps are mostly generic, and very few parts can be enjoyable. The second stage is a buffed version of the first stage, with more bearable visuals (The background doesn't move that fast, and the color choices make it mostly unnoticeable), but with more generic jumps as well. It's even more boring than the previous stage.
The third stage is a needle trials sequence, and it wouldn't really be that bad if the penultimate Save didn't require jump cancelling (Always a bad idea). Some jumps are quite overused, but most Saves are alright. Visuals are nice and the music is alright.
It's not too bad, but it's still quite bad. Wouldn't recommend.
The third stage is a needle trials sequence, and it wouldn't really be that bad if the penultimate Save didn't require jump cancelling (Always a bad idea). Some jumps are quite overused, but most Saves are alright. Visuals are nice and the music is alright.
It's not too bad, but it's still quite bad. Wouldn't recommend.
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 72 72
Jan 17, 2016
Xplayerlol
For: I wanna be the Sc2 Italia!
For: I wanna be the Sc2 Italia!
Fun fangame themed on Starcraft. The tilesets don't fit well with the backgrounds, and Stage 1 feels quite repetitive (The screens are way too similar), but the other stages are better. The gimmicks are mostly standart, but they are nicely used for the most part, which makes the game quite relaxing. The first bosses are uninteresting, but the last ones are nice.
It's not anything impressive, but it's not bad either. Would recommend, maybe.
[0] Likes
It's not anything impressive, but it's not bad either. Would recommend, maybe.
Rating: 6.0 60
Difficulty: 41 41
Jan 17, 2016
Xplayerlol
For: I wanna be the Avoider
For: I wanna be the Avoider
Rating based on Hardcore mode, and includes extra.
Short avoidance collection where you have to beat four single-attack avoidances, followed by a boss that uses stronger versions of the previous avoidances' attacks, but also gives you Dotkid hitbox. The avoidances are way too short and the boss has way too much HP (Also, the yellow attack has some weird hitboxes). The extra avoidance is exactly the same for the normal and for the hardcore mode.
It's just too short to be anything at all, and the boss is annoying as hell. Wouldn't recommend.
[1] Like
Short avoidance collection where you have to beat four single-attack avoidances, followed by a boss that uses stronger versions of the previous avoidances' attacks, but also gives you Dotkid hitbox. The avoidances are way too short and the boss has way too much HP (Also, the yellow attack has some weird hitboxes). The extra avoidance is exactly the same for the normal and for the hardcore mode.
It's just too short to be anything at all, and the boss is annoying as hell. Wouldn't recommend.
Rating: 4.0 40
Difficulty: 41 41
Jan 17, 2016
Xplayerlol
For: Needle Ability Test(共同開発)
For: Needle Ability Test(共同開発)
It's like the other Needle Ability Test, but most screens are much better. Lots of interesting jumps, nice visuals and music. The issue I have with this game is the same as the one I have with the previous Needle Ability Test: You have to beat everything within one try, otherwise you'll be sent to the next room and lose some points. The only exception is that this game has screens that I actually wanted to try out in normal circumstances.
As I previously said, it's an interesting concept, but it simply doesn't work well with the game. Not sure if I would recommend.
As I previously said, it's an interesting concept, but it simply doesn't work well with the game. Not sure if I would recommend.
Tagged as: Needle
[0] Likes
Rating: 5.5 55
Difficulty: 1 1
Jan 17, 2016
Xplayerlol
For: I wanna be the Justice Guy(共同開発)
For: I wanna be the Justice Guy(共同開発)
Rating doesn't include extra and is based on normal mode.
I have mixed feelings about this game. I really like the multiple guns that you can use in the game, since each of them is useful at specific situations (Aside from the pistol, which is just a filler). I like how most of the platforming is focused on killing enemies, and I love the great variety of enemies. Soldiers, helicopters, tanks, plants, jellyfish, and many other enemies, all of them with their own attacks. Plenty of gimmicks of all sorts, some pure platforming, hordes of enemies and different environments are all combined to make 18 entirely different areas split through 6 different stages. The platforming has a lot of variety, and I love most of it.
I also love the concept of the bosses. Each of them fits well on their stage, and many of them are quite unique. Insta-cast and particularly fast attacks are always previously announced, sometimes with specific movements or sounds, and sometimes with arrows or circles on the affected part. That's a great way to make extremely fast attacks actually fair. My favorite boss is the X-1 & X-2 team, where you have to fight against a whole army of well prepared soldiers, with two extremelly tough leaders and some incredible teamwork. It actually feels like they are helping each other, and not just randomly shooting around. It's quite impressive. Every boss in the game has something that makes them stand out: Premier and Sir Machina have their "last resort" attack, Ushakov has an interesting underwater phase with entirely new attacks, X-1 & X-2 have their amazing teamwork, Ayla can ressurect by stealing HP from her companion, Devalon, Gottfried has an incredible atmosphere, with attacks that go very well with it, and the duo Deus & Leina has some impressive special attacks.
The portraits are also a cool touch to make the bosses more menacing. Each boss has its own portrait, and, as you progress through the game, the borders of the portraits will change their colors and, near the end, their shape as well, as if the portraits were representing the amount of power that each boss wields. The portraits are quite detailed, and go quite well with the game.
However, there are some are heavy flaws that make this game a lot worse than it should be. Most bosses have some anti-fun factor that ruins the entire experience of fighting against them. The second boss' last resort is way beyond the difficulty of the other attacks, and it's just unreasonable to have it in the fight. The third boss' underwater phase is a mess. The top of the screen has borderkills on its sides and a solid ceiling on the center, and it's not possible to clearly tell where are the borderkills and where is the ceiling (Well, unless you actually die on the borderkills. But that's not much better), which restricts your movements in annoying and unnecessary ways. The laser attack is horrible, there's almost no time to react and no particularly safe spot at all. And the missiles' explosions can kill you, which forces you to get away from the walls and makes the missiles a lot harder to avoid than they should be. X-1 & X-2 are actually fair until they summon the sniper, which might seem innocent at first glance, but is actually the worst threat in the fight. It's way too unpredictable, as there's no previous warning of when is the sniper going to attack, and his bullets are too small to be noticed in the chaos that is the X-1 & X-2 fight. It simply doesn't work well with the fight. Ayla is simply horrible. I counted at least 7 different combinations of attacks that are simply impossible to avoid, the green laser is way too fast, the attack with the roots takes way too long for an attack that forces the player to jump and the caterpillars have way too much HP. And the last boss is way too annoying. Deus' knives and fireballs simply can't be avoided at close range and he uses the exact same position to cast the fireballs and the lock-on explosions, and Leina's special attack on the first phase forces the player to press a long, specific sequence of numbers WHILE you avoid her other attacks. Missing one number means instant death. On the first phase, you are also forced to beat both bosses within a single life, which is simply unreasonable. The second phase introduces some awful avoidance attacks: The knives at the beginning of the swordsman's attack are just way too precise and timed in a weird way, the giant eye guy forces the player to do some pointless button mashing, the pistol guy uses the same attack too many times in a row, and there's simply no time to react to the bird guy's attack, so you have to guess the number if you want to have a chance to avoid it. Combine these unfair attacks with normal attacks that are already hard to avoid by themselves, and some absurd lenght for each phase. It's just too much of a difficulty leap from the rest of the game, with some attack combinations that are impossible to avoid and make it even more frustrating, and some attacks that are simply annoying and make the fight more boring than it should be.
You can dash in the game to avoid some attacks and for extra mobility, but for some reason you can't dash to the left normally: You have to dash to the right, and then immediatly change directions to the left. It's quite awkward, and takes some extra seconds that you might not have, if you need to avoid an attack. The green laser at Ayla's fight and the bubble guy at the last boss' second phase are good examples of attacks that sometimes need to be avoided with the left dash, but simply won't work at all because the left dash is broken.
Regarding the platforming, Stage 5's birds feel more like traps than like actual enemies. And as traps, they are way too generic and overused. Stage 4-3's last save is just weird, there's no clear way to get through that. Stage 6 makes a poor use of the explosive floor gimmick for the most part. And the whole difficulty curve is quite unbalanced at some points.
There's also the Angel Mode, which gives the player a HP bar and nerfs some bosses and some platforming parts, making the game better, but quite trivial. The HP bar felt somewhat unnecessary, sticking to nerfing the attacks and the platforming would be a better idea. I wouldn't really recommend playing it at all.
Overall, it's a quite good game, and I enjoyed most of it, but there were way too many anti-fun factors that stopped it from being as good as it could be. Would still recommend, it's mostly worth it.
[3] Likes
I have mixed feelings about this game. I really like the multiple guns that you can use in the game, since each of them is useful at specific situations (Aside from the pistol, which is just a filler). I like how most of the platforming is focused on killing enemies, and I love the great variety of enemies. Soldiers, helicopters, tanks, plants, jellyfish, and many other enemies, all of them with their own attacks. Plenty of gimmicks of all sorts, some pure platforming, hordes of enemies and different environments are all combined to make 18 entirely different areas split through 6 different stages. The platforming has a lot of variety, and I love most of it.
I also love the concept of the bosses. Each of them fits well on their stage, and many of them are quite unique. Insta-cast and particularly fast attacks are always previously announced, sometimes with specific movements or sounds, and sometimes with arrows or circles on the affected part. That's a great way to make extremely fast attacks actually fair. My favorite boss is the X-1 & X-2 team, where you have to fight against a whole army of well prepared soldiers, with two extremelly tough leaders and some incredible teamwork. It actually feels like they are helping each other, and not just randomly shooting around. It's quite impressive. Every boss in the game has something that makes them stand out: Premier and Sir Machina have their "last resort" attack, Ushakov has an interesting underwater phase with entirely new attacks, X-1 & X-2 have their amazing teamwork, Ayla can ressurect by stealing HP from her companion, Devalon, Gottfried has an incredible atmosphere, with attacks that go very well with it, and the duo Deus & Leina has some impressive special attacks.
The portraits are also a cool touch to make the bosses more menacing. Each boss has its own portrait, and, as you progress through the game, the borders of the portraits will change their colors and, near the end, their shape as well, as if the portraits were representing the amount of power that each boss wields. The portraits are quite detailed, and go quite well with the game.
However, there are some are heavy flaws that make this game a lot worse than it should be. Most bosses have some anti-fun factor that ruins the entire experience of fighting against them. The second boss' last resort is way beyond the difficulty of the other attacks, and it's just unreasonable to have it in the fight. The third boss' underwater phase is a mess. The top of the screen has borderkills on its sides and a solid ceiling on the center, and it's not possible to clearly tell where are the borderkills and where is the ceiling (Well, unless you actually die on the borderkills. But that's not much better), which restricts your movements in annoying and unnecessary ways. The laser attack is horrible, there's almost no time to react and no particularly safe spot at all. And the missiles' explosions can kill you, which forces you to get away from the walls and makes the missiles a lot harder to avoid than they should be. X-1 & X-2 are actually fair until they summon the sniper, which might seem innocent at first glance, but is actually the worst threat in the fight. It's way too unpredictable, as there's no previous warning of when is the sniper going to attack, and his bullets are too small to be noticed in the chaos that is the X-1 & X-2 fight. It simply doesn't work well with the fight. Ayla is simply horrible. I counted at least 7 different combinations of attacks that are simply impossible to avoid, the green laser is way too fast, the attack with the roots takes way too long for an attack that forces the player to jump and the caterpillars have way too much HP. And the last boss is way too annoying. Deus' knives and fireballs simply can't be avoided at close range and he uses the exact same position to cast the fireballs and the lock-on explosions, and Leina's special attack on the first phase forces the player to press a long, specific sequence of numbers WHILE you avoid her other attacks. Missing one number means instant death. On the first phase, you are also forced to beat both bosses within a single life, which is simply unreasonable. The second phase introduces some awful avoidance attacks: The knives at the beginning of the swordsman's attack are just way too precise and timed in a weird way, the giant eye guy forces the player to do some pointless button mashing, the pistol guy uses the same attack too many times in a row, and there's simply no time to react to the bird guy's attack, so you have to guess the number if you want to have a chance to avoid it. Combine these unfair attacks with normal attacks that are already hard to avoid by themselves, and some absurd lenght for each phase. It's just too much of a difficulty leap from the rest of the game, with some attack combinations that are impossible to avoid and make it even more frustrating, and some attacks that are simply annoying and make the fight more boring than it should be.
You can dash in the game to avoid some attacks and for extra mobility, but for some reason you can't dash to the left normally: You have to dash to the right, and then immediatly change directions to the left. It's quite awkward, and takes some extra seconds that you might not have, if you need to avoid an attack. The green laser at Ayla's fight and the bubble guy at the last boss' second phase are good examples of attacks that sometimes need to be avoided with the left dash, but simply won't work at all because the left dash is broken.
Regarding the platforming, Stage 5's birds feel more like traps than like actual enemies. And as traps, they are way too generic and overused. Stage 4-3's last save is just weird, there's no clear way to get through that. Stage 6 makes a poor use of the explosive floor gimmick for the most part. And the whole difficulty curve is quite unbalanced at some points.
There's also the Angel Mode, which gives the player a HP bar and nerfs some bosses and some platforming parts, making the game better, but quite trivial. The HP bar felt somewhat unnecessary, sticking to nerfing the attacks and the platforming would be a better idea. I wouldn't really recommend playing it at all.
Overall, it's a quite good game, and I enjoyed most of it, but there were way too many anti-fun factors that stopped it from being as good as it could be. Would still recommend, it's mostly worth it.
Rating: 7.8 78
Difficulty: 83 83
Jan 17, 2016
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