Latest Reviews
Blastedman
For: I wanna be the Citadel
For: I wanna be the Citadel
Disclaimer: I'm only up to Boss 5. Will explain later why.
Look. I love this game. The trolls are funny and sporadic (i.e. not infuriatingly common, but instead, refreshing), the platforming is great with some neat little ideas to spruce things up, and the bosses (so far) are very good. This gets me to the main issue, however. Boss 5: Satan. What a fucking piece of absolute garbage. There is so much RNG in this boss it belongs in K3's Boss Rush. The second phase in particular really irks me. It combines orbs that spawn randomly at the top of the room and go directly to the Kid's location at that time and a continuous whirl of bullets in a 4-pronged clockwise pattern that varies a little. Either of these attacks alone would be manageable for a 5th boss, but together it's insane. Top it off with invincibility frames, a total of 60 health, and needing 10 hits to knock him from phase to phase, this boss is way too difficult for its location in the game. When (or, more precisely, if) I dedicate the time to beating this boss, I'll edit this review or post a new one, but for now, the rating is heavily gimped because of this.
Edit: The update came out recently, along with a nerf to the Satan boss. Down a phase from before (now 50 health) and with the second phase being tweaked, you'd expect a glowing review now. Not so in the least. It's still a fucking horrible boss that actually drags this otherwise great game through the mud. I want to love this game as much as possible but I simply fucking can't.
[0] Likes
Look. I love this game. The trolls are funny and sporadic (i.e. not infuriatingly common, but instead, refreshing), the platforming is great with some neat little ideas to spruce things up, and the bosses (so far) are very good. This gets me to the main issue, however. Boss 5: Satan. What a fucking piece of absolute garbage. There is so much RNG in this boss it belongs in K3's Boss Rush. The second phase in particular really irks me. It combines orbs that spawn randomly at the top of the room and go directly to the Kid's location at that time and a continuous whirl of bullets in a 4-pronged clockwise pattern that varies a little. Either of these attacks alone would be manageable for a 5th boss, but together it's insane. Top it off with invincibility frames, a total of 60 health, and needing 10 hits to knock him from phase to phase, this boss is way too difficult for its location in the game. When (or, more precisely, if) I dedicate the time to beating this boss, I'll edit this review or post a new one, but for now, the rating is heavily gimped because of this.
Edit: The update came out recently, along with a nerf to the Satan boss. Down a phase from before (now 50 health) and with the second phase being tweaked, you'd expect a glowing review now. Not so in the least. It's still a fucking horrible boss that actually drags this otherwise great game through the mud. I want to love this game as much as possible but I simply fucking can't.
Rating: 4.5 45
Difficulty: 50 50
Aug 17, 2015
Xplayerlol
For: I wanna contact with spikes (hard mode)
For: I wanna contact with spikes (hard mode)
Before playing the normal mode, I saw the readme file, and it said "Hardmode is the essence of game". So, after beating the normal mode, I decided to give the hard mode a try. And I regret it. Hell, I regret it so much.
It's basically the same as any normal hard mode. Lots of spikes were added, easy jumps now are hard as hell, easy saves are now hard as hell. And that's all. Given the nature of the game, I expected the hard mode to come up with new ideas for platforming, just like the normal mode did. New creative ways of using vines and platforms, jumps that no sane person would ever think of. The only save in the whole game that accomplished this was the penultimate screen's first save: It's exactly what I expected from the whole hard mode: Challenging, insane, but reasonable and creative, completely changing the nature of the save while only making very few changes.
Another huge complaint I have is that the death sound is far more annoying than in the normal mode thanks to one simple reason: We're talking about the hard mode here. My death count for the hard mode is 30 times bigger than the death count for the normal mode (Which isn't too low by itself). I'm not exaggerating. I had to turn off the music at the first save, because my ears couldn't stand that death sound for any longer. There's no point in using a cool music for the game if you can't hear it thanks to the death sound.
Now speaking of the game by itself, it's actually not bad. Interesting jumps for the most part, some saves are fun to grind...But some aren't. Most saves are just a compilation of lots of extremely tricky jumps, some of them being completely unreasonable. Last screen's second save is particularly stupid, the first jump is extremely weird and precise, and there's a chain of precise jumps after it, including a fall with a T-Bone near the end, which means that you actually have to get good at doing the weird jump in order to grind your way through. There's a limit between challenging and boring, and this game really crossed this line. The save placement is far from being fair, and the worst part is that I can't see why would the maker call this the "essence of the game", it doesn't feel anything like that. In other words, I feel like this was a complete waste of time on a game that I didn't enjoy at all and actually played for no purpose.
As I said, the jumps are mostly interesting, but the grinding ruined it. There's also the waste of time factor. The penultimate screen's first save isn't worth it. And overall, I can't see why would anyone play this instead of the normal mode, which is already a decent challenge on its own. Wouldn't recommend.
It's basically the same as any normal hard mode. Lots of spikes were added, easy jumps now are hard as hell, easy saves are now hard as hell. And that's all. Given the nature of the game, I expected the hard mode to come up with new ideas for platforming, just like the normal mode did. New creative ways of using vines and platforms, jumps that no sane person would ever think of. The only save in the whole game that accomplished this was the penultimate screen's first save: It's exactly what I expected from the whole hard mode: Challenging, insane, but reasonable and creative, completely changing the nature of the save while only making very few changes.
Another huge complaint I have is that the death sound is far more annoying than in the normal mode thanks to one simple reason: We're talking about the hard mode here. My death count for the hard mode is 30 times bigger than the death count for the normal mode (Which isn't too low by itself). I'm not exaggerating. I had to turn off the music at the first save, because my ears couldn't stand that death sound for any longer. There's no point in using a cool music for the game if you can't hear it thanks to the death sound.
Now speaking of the game by itself, it's actually not bad. Interesting jumps for the most part, some saves are fun to grind...But some aren't. Most saves are just a compilation of lots of extremely tricky jumps, some of them being completely unreasonable. Last screen's second save is particularly stupid, the first jump is extremely weird and precise, and there's a chain of precise jumps after it, including a fall with a T-Bone near the end, which means that you actually have to get good at doing the weird jump in order to grind your way through. There's a limit between challenging and boring, and this game really crossed this line. The save placement is far from being fair, and the worst part is that I can't see why would the maker call this the "essence of the game", it doesn't feel anything like that. In other words, I feel like this was a complete waste of time on a game that I didn't enjoy at all and actually played for no purpose.
As I said, the jumps are mostly interesting, but the grinding ruined it. There's also the waste of time factor. The penultimate screen's first save isn't worth it. And overall, I can't see why would anyone play this instead of the normal mode, which is already a decent challenge on its own. Wouldn't recommend.
Tagged as: Needle
[0] Likes
Rating: 5.1 51
Difficulty: 86 86
Aug 16, 2015
Blastedman
For: I wanna see the Snow
For: I wanna see the Snow
Based on what I can tell, it's a really shitty avoidance with infinite jump. It's also made in GameMaker Lite. Don't play this. Please.
[0] Likes
Rating: 0.0 0
Difficulty: 100 100
Aug 16, 2015
just_another_Guy
For: I wanna be the Tribute
For: I wanna be the Tribute
One of the better old fangames, it doesn't hold up today, I agree, but it's still kinda fun to replay it. Aside from Giygas and Koffing, the bosses are OK. As for the level design, it's usually either a shitfest of invisible blocks or a really stupidly implemented gimmick (balls bouncing randomly, falling Chargin Chucks WHILE YOU'RE VERY CLOSE TO THE CEILING, that dumb boo maze that's in K2 etc). Wouldn't recommend to players new to the fangame scene.
[0] Likes
Rating: 5.0 50
Difficulty: 49 49
Aug 16, 2015
just_another_Guy
For: I wanna be the Ultimatum!
For: I wanna be the Ultimatum!
Zoop levels of bad. Retarted level design and traps, shitty bosses, you name it. The only good thing about this is the keygen music, I like it quite a bit. This is the first fangame I ragequit years ago, I'm currently trying to replay and beat it and I'm already regretting this decision.
[0] Likes
Rating: 1.0 10
Difficulty: N/A
Aug 16, 2015
just_another_Guy
For: I wanna be the SSR
For: I wanna be the SSR
Pretty bad. Level design is bad, especially in the beginning, invisible player killers that could easily be replaced with spikes and the worst Rukito bosses ever. I only liked the final stage. This was his first main fangame, so whatever.
Edit: Played it again and I kinda like it a bit more so a score increase this gets.
[0] Likes
Edit: Played it again and I kinda like it a bit more so a score increase this gets.
Rating: 5.9 59
Difficulty: 67 67
Aug 16, 2015
just_another_Guy
For: I wanna be the Salt
For: I wanna be the Salt
Final boss is really good, the rest of the bosses are OK (there are 14 of them with the extra content). Very lackluster in terms of production value, but I found it fun.
[0] Likes
Rating: 8.5 85
Difficulty: 28 28
Aug 16, 2015
Ryuukun
For: I wanna beat the Fangame Alphabet
For: I wanna beat the Fangame Alphabet
The idea of the game was good (a medley taking screens starting with each letter of the alphabet), but the production could've been better. The first thing I noticed was the GameMaker Lite logo, which was kind of annoying. The music choice was okay, the screen choices weren't the best, and the graphics could have used some improving. Also, as Para stated, the control key turns god mode on.
However, if you look through the eyes of someone who is just starting to make fangames, it was a good attempt, and I hope that the creator gets inspired to make better fangames.
[0] Likes
However, if you look through the eyes of someone who is just starting to make fangames, it was a good attempt, and I hope that the creator gets inspired to make better fangames.
Rating: 4.0 40
Difficulty: 33 33
Aug 16, 2015
Ryuukun
For: I Wanna Break The Series Z 3
For: I Wanna Break The Series Z 3
This game is kind of the same thing as Happil 2. Some people would consider it good, and others would consider it to be bad. The reasoning for this is that the game was mainly a copy of Kamilia 3 (especially the first stage), but also had quite a bit of effort but into it (making it like Happil 2). Overall, I don't really like this game, but I know that there will be some people that will enjoy it.
[3] Likes
Rating: 3.3 33
Difficulty: 85 85
Aug 16, 2015
Delicious Fruit