4 Reviews:
Paragus
It's a medley, at least I think it is because of the title cards, but every room looks almost exactly the same. Boring brown block rooms make up most of the screens. It actually comes off as a medley of bad games, but not in the same joking way Sodoku does.
Aside from the completely boring screen choices, the difficulty is all over the place. You have these super long segments on some screens that artificially jack up the difficulty, then right after it you'll have a room with a few saves. It's almost as if on some rooms he forgot to add them?
The music is low quality sampling and just starts to get old really fast.
I got to see a boss, the one in the readme that is referred to as the non-crappy one? Out of nowhere it's the Destination boss. You didn't see destination anywhere in the platforming, but all of a sudden there it is. Is it because of Kamilia? Then there's 2 apples in the room barraging, but the one on the right has a broken hitbox, so you need to hit it on what I think is pixel perfect center to even damage it?
Testplay: No?
[2] Likes
Aside from the completely boring screen choices, the difficulty is all over the place. You have these super long segments on some screens that artificially jack up the difficulty, then right after it you'll have a room with a few saves. It's almost as if on some rooms he forgot to add them?
The music is low quality sampling and just starts to get old really fast.
I got to see a boss, the one in the readme that is referred to as the non-crappy one? Out of nowhere it's the Destination boss. You didn't see destination anywhere in the platforming, but all of a sudden there it is. Is it because of Kamilia? Then there's 2 apples in the room barraging, but the one on the right has a broken hitbox, so you need to hit it on what I think is pixel perfect center to even damage it?
Testplay: No?
Rating: 2.5 25
Difficulty: 60 60
Jan 4, 2016
Shoepert
Default tilesets, MIDI music, second screen trolls that force you to redo the previous level if you die to it (There's two back to back.), typical needle level design, K3 wannabe, awful game over screen that makes my eyes bleed every time I die, you spelled addiction wrong in the title card, no save at the beginning of a screen, uses garbage full jump water, and the resolution changes every restart/room change. It's time to rethink life choices trolls and engines, my man.
[0] Likes
Rating: 0.7 7
Difficulty: N/A
Jan 2, 2016
Delicious Fruit
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