Creator's Comments:
zanto [Creator]
I had a lot of fun making this metroidvania. Unlike the prequel, I hope the player has a good time with this one.
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 2, 2016
13 Reviews:
Tehjman1993
An extremely long and adventurous game that explores a variety of gimmicks, bosses, and platforming.
This game will take an average of 20-30 hours to beat on your first playthrough, depending on how many secrets you collect. This is not due to overly difficult screens, rather, the game features an amazing amount of content that has an immense amount of replayability.
This game will start off with the classic no jump, no shoot gimmick, where you must "find" your powers back. After the first few boss encounters and recovering your basics, the game typically allows the player to explore 2 or 3 different areas in no pre-determined order. This allows for a more unique platforming experience that fringes on a Metroidvania-esque platformer. All the while, you are collecting power-ups to assist you along your way.
At some later point, the game will eventually bottleneck itself back into a singular path that you must follow. This is the end-game content, and will typically take the first-time player the longest amount of time to complete due to the intense gimmicks and boss fights.
In terms of the platforming, it is uniquely done. The typical "needle screen" is not found in this game. Rather, the game uses its gimmicks to the fullest extent, making use of water, speed, autoscrollers, moving platforms, breakable blocks, springs, and more! These gimmicks are both interesting to learn and fun at nearly all points in the game.
Regarding the boss fights, Zanto has pulled off something many game makers cannot. This game features a large number of bosses, some utilizing a special gimmick that was previously found in their respective areas. Using these gimmicks, the boss fights feel fresh, interesting, and fun. At no point did I feel like I was fighting the same style of boss over and over. Every boss felt extremely unique to its area, and the attacks reflected that. Tester feedback has helped shape these bosses into very memorable and enjoyable fights for the whole family.
Last but certainly not least, the visuals and music in this game are simply incredible. A lot of time and effort was clearly put into making the visuals pretty and the music appealing. This game has an exceedingly high amount of production value, and really sets the bar high for aspiring game makers. Zanto attempts to compliment his production value with a humorous storyline, which was done well.
Overall, I have nothing but good things to say about this game. At some points, you will get frustrated. You will feel defeated. But this game is one of the only games where I have felt extremely accomplished after completing it. I sincerely hope this game will become one of "the greats" of our community. In my mind, it already has.
[3] Likes
This game will take an average of 20-30 hours to beat on your first playthrough, depending on how many secrets you collect. This is not due to overly difficult screens, rather, the game features an amazing amount of content that has an immense amount of replayability.
This game will start off with the classic no jump, no shoot gimmick, where you must "find" your powers back. After the first few boss encounters and recovering your basics, the game typically allows the player to explore 2 or 3 different areas in no pre-determined order. This allows for a more unique platforming experience that fringes on a Metroidvania-esque platformer. All the while, you are collecting power-ups to assist you along your way.
At some later point, the game will eventually bottleneck itself back into a singular path that you must follow. This is the end-game content, and will typically take the first-time player the longest amount of time to complete due to the intense gimmicks and boss fights.
In terms of the platforming, it is uniquely done. The typical "needle screen" is not found in this game. Rather, the game uses its gimmicks to the fullest extent, making use of water, speed, autoscrollers, moving platforms, breakable blocks, springs, and more! These gimmicks are both interesting to learn and fun at nearly all points in the game.
Regarding the boss fights, Zanto has pulled off something many game makers cannot. This game features a large number of bosses, some utilizing a special gimmick that was previously found in their respective areas. Using these gimmicks, the boss fights feel fresh, interesting, and fun. At no point did I feel like I was fighting the same style of boss over and over. Every boss felt extremely unique to its area, and the attacks reflected that. Tester feedback has helped shape these bosses into very memorable and enjoyable fights for the whole family.
Last but certainly not least, the visuals and music in this game are simply incredible. A lot of time and effort was clearly put into making the visuals pretty and the music appealing. This game has an exceedingly high amount of production value, and really sets the bar high for aspiring game makers. Zanto attempts to compliment his production value with a humorous storyline, which was done well.
Overall, I have nothing but good things to say about this game. At some points, you will get frustrated. You will feel defeated. But this game is one of the only games where I have felt extremely accomplished after completing it. I sincerely hope this game will become one of "the greats" of our community. In my mind, it already has.
Rating: 9.8 98
Difficulty: 75 75
Jul 29, 2015
Paragus
A massive metroidvania fangame adventure that pushes fangames to a new level of production and content. The game features a free-roam world with points points of fast travel to navigate, complete with powerups, hidden secrets, and backtracking. Expect to spend the better part of 30+ hours on your first time through the game, with the potential to go much higher if you take the time hunting down the game's massive amounts of secrets and upgrades.
Each of the games areas usually has a theme, some of them are very creative and others are downright devious in their nature. The platforming gets brutual at times, but pales in comparison to the bosses. The bosses in this game are tough, some of them are pretty learn heavy. Expect to spend a fair amount of time trying to figure them out. The good part is that the non-linear nature of the game combined with fast travel points means that often times you can take a break from fighting a given boss and go explore elsewhere. Finding more power ups can make a big difference in the bosses as doing more damage leads to faster kills, which means not having to learn later phases of the fights.
Overall, the game is remarkable achievement in terms of pushing the limits of what we have come to expect from fangames. It is not an easy fangame, but for those who are good enough to play it, you will find a robustly challenging and lengthy fangame that every veteran player should experience.
[2] Likes
Each of the games areas usually has a theme, some of them are very creative and others are downright devious in their nature. The platforming gets brutual at times, but pales in comparison to the bosses. The bosses in this game are tough, some of them are pretty learn heavy. Expect to spend a fair amount of time trying to figure them out. The good part is that the non-linear nature of the game combined with fast travel points means that often times you can take a break from fighting a given boss and go explore elsewhere. Finding more power ups can make a big difference in the bosses as doing more damage leads to faster kills, which means not having to learn later phases of the fights.
Overall, the game is remarkable achievement in terms of pushing the limits of what we have come to expect from fangames. It is not an easy fangame, but for those who are good enough to play it, you will find a robustly challenging and lengthy fangame that every veteran player should experience.
Rating: 9.5 95
Difficulty: 75 75
Jul 30, 2015
Arclooper
For as much as people complained about the honey mechanic, I think it really sticks together and makes for some sweet platforming
[1] Like
Rating: 10.0 100
Difficulty: 75 75
Aug 25, 2015
Delicious Fruit
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