Screenshots
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by Xplayerlol
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
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by WrathofAnubis
8 Reviews:
Yok
So, I am at the 3rd boss atm and I'll hopefully edit this review as I go on in the next couple days.
IWHF2 is a gimmicky needle/adventure with good visuals and fitting music. As a fangamer you'll remember a few songs from other games but the music choices are alright so far!
The gameplay is pretty gimmicky with blocks that disappear 2 seconds after the player lands on them, slipperyness, wind and upside down/inverted control-shenanigans. So overall there is a lot of variety going on with (so far) pretty beginner-friendly needle gameplay.
However, there are a few things I did not like:
In the beginning of stage 3 is a series of pixel-perfect full jumps that feels out of place difficulty wise and overall pretty unnecessary. While the gameplay doesn't feel mean-spirited at all (there was 1 troll so far), some of the screen transitions are! Even though you get used to expecting a series of spikes when you enter the next screen, bad game design is bad game design. Put a save instead of spikes.
Sadly the bosses aren't really special too. So far, they're all .pngs with repetitive patterns and some nasty RNG. It's a good practice though.
Overall I am pretty motivated to keep playing this and I'm getting some Sunflower Fairy vibes, which is not bad at all!
[0] Likes
IWHF2 is a gimmicky needle/adventure with good visuals and fitting music. As a fangamer you'll remember a few songs from other games but the music choices are alright so far!
The gameplay is pretty gimmicky with blocks that disappear 2 seconds after the player lands on them, slipperyness, wind and upside down/inverted control-shenanigans. So overall there is a lot of variety going on with (so far) pretty beginner-friendly needle gameplay.
However, there are a few things I did not like:
In the beginning of stage 3 is a series of pixel-perfect full jumps that feels out of place difficulty wise and overall pretty unnecessary. While the gameplay doesn't feel mean-spirited at all (there was 1 troll so far), some of the screen transitions are! Even though you get used to expecting a series of spikes when you enter the next screen, bad game design is bad game design. Put a save instead of spikes.
Sadly the bosses aren't really special too. So far, they're all .pngs with repetitive patterns and some nasty RNG. It's a good practice though.
Overall I am pretty motivated to keep playing this and I'm getting some Sunflower Fairy vibes, which is not bad at all!
Rating: 6.9 69
Difficulty: 49 49
Jun 12, 2015
Joshua_Boring
It's nothing too new in the sense of it's your average "Adventure" game. A few tweaks here and there, some better music quality, and I'd give it a higher rating. Strange to think this is a sequel.
[0] Likes
Rating: 3.6 36
Difficulty: 37 37
Jun 12, 2015
Delicious Fruit
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