15 Reviews:
Xplayerlol
I'll start with the good parts of this game. First, there is a story! And not just a scratch of story, like in other fangames, this game has an actual, well-developed storyline, which is actually really great and features all the concepts I've always loved. By far, my favorite part of this game.
Also, the treasure chests are already a bit common in fangames, but this game gives a Zelda-ish feeling, thanks to its puzzle-oriented nature together with the constant need of unlocking different paths with different items to progress in the game. I honestly would like to see a few more items, like a Hookshot, or maybe a Spinner, but that would probably be asking too much.
The stages are also incredibly great, mainly Stages 3 and 4. Stage 3 has the Great Bay Temple (From Majora's Mask) music, and if you played Majora's Mask, I believe you can guess what does this mean. Lots of switches, activating stuff everywhere, puzzles...Press this - Press that - This path is unlocked now, let's try it! - Actually, nevermind, it's not really unlocked yet. Now where do we go? - Oh, here, of course...Stuff like that. By far, my favorite stage of the game. Stage 4 is also good, featuring a sub-boss for the first time, and lots of funny, well-made and well-animated traps.
Being able to switch between weapons with X + arrow keys is quite useful once you know where each weapon is, since you can switch instantly between them, allowing a much more flexible game (Try switching weapons in any Zelda game. You'll understand why did I like this game's system so much).
The bosses are a bit tough and simplistic at the same time, but still fun (The first one is a bit too RNG-based, but nothing that will take you more than 20 tries, if you're really unlucky).
Now, moving on to the bad side...I'll make something similar to a youtube channel I found a couple days ago, to make it shorter. Let's see, 10 things wrong with Serial Experiments Kid (It should be 64, but I only found 10, so we'll go with what we have).
- *The game starts*. I heard this game has a great storyline...Wouldn't it be a shame if I couldn't understand a single bit of it because it's in an eastern languague, maybe japanese? *The first bit of text appears*. [...].
- Oh, it's the Forest Temple theme, from Ocarina of Time! In a dark, shadow-ish stage! This obviously means that this is a stage based on Forest Temple, how awesome! I wonder what kind of OOT enemies I'll find here. Stalfos? Skulltulas?...Or, you know, Super Mario 64's Piranha Plants are fine, too (This is not the last time that something like this will happen in this game. Just a warning).
- *Dies to a random piranha plant*. *Ear-splitting death sound*. [...].
- *Pressing R*. *Music restarts*. [.............].
- *Random trap*. *Ear splitting sound effect*. *Once again, the ear-splitting death sound*. As if making one's ears explode once wasn't enough.
- *After relutantly muting the game*. Oh, no. It's a zoomed stage in a Dagger game. *Suddenly remembering Sink Deeper*. Maybe I'm overthinking, that doesn't mean that this stage will be as bad as Sink Deeper...
-- Shooting clouds to unlock bridges (This makes perfect sense)
-- The platform wheel screen is so much fun
-- And suddenly, Magnanimity precision
- Apparently, poisonous water is only good for reversing your controls. It's only natural for poison to reverse controls, I guess.
- *Finally managing to hit the last boss once*. *Boss becomes red and starts spinning around faster than Sanic...OK, not really*. I fell into despair when he used this attack for the first time, it's so scary, so dangerous, so...Horribly boring. What's even the point of these attacks taking so long?
That to not mention the difficulty curve. That being said, the good parts are awesome enough to make up for the bad ones, I guess. Would recommend.
[0] Likes
Also, the treasure chests are already a bit common in fangames, but this game gives a Zelda-ish feeling, thanks to its puzzle-oriented nature together with the constant need of unlocking different paths with different items to progress in the game. I honestly would like to see a few more items, like a Hookshot, or maybe a Spinner, but that would probably be asking too much.
The stages are also incredibly great, mainly Stages 3 and 4. Stage 3 has the Great Bay Temple (From Majora's Mask) music, and if you played Majora's Mask, I believe you can guess what does this mean. Lots of switches, activating stuff everywhere, puzzles...Press this - Press that - This path is unlocked now, let's try it! - Actually, nevermind, it's not really unlocked yet. Now where do we go? - Oh, here, of course...Stuff like that. By far, my favorite stage of the game. Stage 4 is also good, featuring a sub-boss for the first time, and lots of funny, well-made and well-animated traps.
Being able to switch between weapons with X + arrow keys is quite useful once you know where each weapon is, since you can switch instantly between them, allowing a much more flexible game (Try switching weapons in any Zelda game. You'll understand why did I like this game's system so much).
The bosses are a bit tough and simplistic at the same time, but still fun (The first one is a bit too RNG-based, but nothing that will take you more than 20 tries, if you're really unlucky).
Now, moving on to the bad side...I'll make something similar to a youtube channel I found a couple days ago, to make it shorter. Let's see, 10 things wrong with Serial Experiments Kid (It should be 64, but I only found 10, so we'll go with what we have).
- *The game starts*. I heard this game has a great storyline...Wouldn't it be a shame if I couldn't understand a single bit of it because it's in an eastern languague, maybe japanese? *The first bit of text appears*. [...].
- Oh, it's the Forest Temple theme, from Ocarina of Time! In a dark, shadow-ish stage! This obviously means that this is a stage based on Forest Temple, how awesome! I wonder what kind of OOT enemies I'll find here. Stalfos? Skulltulas?...Or, you know, Super Mario 64's Piranha Plants are fine, too (This is not the last time that something like this will happen in this game. Just a warning).
- *Dies to a random piranha plant*. *Ear-splitting death sound*. [...].
- *Pressing R*. *Music restarts*. [.............].
- *Random trap*. *Ear splitting sound effect*. *Once again, the ear-splitting death sound*. As if making one's ears explode once wasn't enough.
- *After relutantly muting the game*. Oh, no. It's a zoomed stage in a Dagger game. *Suddenly remembering Sink Deeper*. Maybe I'm overthinking, that doesn't mean that this stage will be as bad as Sink Deeper...
-- Shooting clouds to unlock bridges (This makes perfect sense)
-- The platform wheel screen is so much fun
-- And suddenly, Magnanimity precision
- Apparently, poisonous water is only good for reversing your controls. It's only natural for poison to reverse controls, I guess.
- *Finally managing to hit the last boss once*. *Boss becomes red and starts spinning around faster than Sanic...OK, not really*. I fell into despair when he used this attack for the first time, it's so scary, so dangerous, so...Horribly boring. What's even the point of these attacks taking so long?
That to not mention the difficulty curve. That being said, the good parts are awesome enough to make up for the bad ones, I guess. Would recommend.
Rating: 8.2 82
Difficulty: 52 52
Apr 8, 2015
Paragus
A really well made adventure game that has great production value and some very interesting level designs. There seems to be a lot of story and text, but it's not English. Despite this, it's not too hard to figure out where to go and what to do. There are a few rough spots in the game where the difficulty seems a little out of balance, but overall its a rock solid and memorable fangame that should be played.
Tagged as: Adventure
[0] Likes
Rating: 8.8 88
Difficulty: 55 55
Mar 31, 2015
Delicious Fruit
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