I wanna be the Crimson

Creator: かーにばる

Average Rating
7.1 / 10
Average Difficulty
75.9 / 100
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Tags:

Adventure (7) Needle (4) Trap (4) Secrets (3) Long (3) Grind (1)

Screenshots

  • by Cortex
  • by Drug_Solo
  • by Drug_Solo
  • by Cortex
  • by Drug_Solo
  • by Cortex

15 Reviews:

Kale
Oh boy, where to begin?

I wanna be the Crimson takes place in a bizarre parallell universe filled with danger. As a player you take control over a redhaired boy possessed by inner demons on a journey to cleanse himself and find harmony.

Right at the start you find yourself standing above a clear pool of a liquid, in appearance oddly reminiscent of regular water but unusual in behavior in a small circular room. You don't know where you are, how you got here or where you are going but as the story unfolds many horrific truths will start revealing themselves.

With further exploration you will soon discover a path eventually leading to a peculiar little room housing eight uncanny looking grey objects which upon investigation will turn out to be (please mind the spoilers) quite complex contraptions warping the boy to distant places. A grand adventure begins here.

Having a central with these 8 apparatuses is a brilliant concept to create a sense of an open world with myriads of options and opportunities despite the actual areas being relatively linear by design. Each "level" has a unique setting and theme to it and not only are they inherently fascinating places to visit thanks to the artwork and layout, they are also manifestations of the redhaired boy's damaged consciousness and symbolize different parts of his psyche along with sporadically scattering various hints to prior events in the boy's life.

The platforming design in I wanna be the Crimson is on a level of its own. Each block, each spike, each tiny, tiny little obstacle is carefully considered and placed to create an immaculate experience. However, the game's creator goes even further taking an original approach to the I Wanna be the Guy legacy by adding a layer of traps so cleverly hidden they are often impossible to predict or even suspect. The game keeps you on edge, immersing you into a world where danger rests behind every subsequent corner. It is not only ingenious by itself but also made with such care and masterful precision that I at times find myself just leaning back; staring at my screen in awe of the intelligence at work.

Obviously it is always a difficult task reviewing music by itself as it is such a subjective matter but I must say that, to me, the song picks in I wanna be the Crimson are nothing short of perfection. Melodic pianostrings are mixed with rhytmic drums that definitely brings out the air-instrumentalist in all of us. It should be noted that I wanna be the Crimson has so-called "restarting music", something often scoffed at among the fangame community. The usual criticism doesn't apply here, however. Because the level design so heavily revolves around moving objects and having to time your movement to dodge aformentioned objects, being able to rely on music cues becomes an invaluable tool to assists you on your journey.

Perhaps the most impressive accomplishment of I wanna be the Crimson is how cohesive it is. The various areas may be separated by invisible seams but the atmosphere is intact throughout and entering the game's final chapter taking place in the creator's twisted vision of hell is simply an out-of-this-world experience.

In traditional review format you often want to add a short segment where you mention the review subject's flaws before you move on to the conclusion. In this case there is none to discuss, I wanna be Crimson is simply a flawless piece of art in the word's most literal sense.

In the end I wanna be the Crimson will always be with me, partially through the countless times I have and will replay it but mostly thanks to the plot which fundamentally altered my perception of love, pride and life itself.

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[28] Likes
Rating: 10.0 100       Difficulty: 68 68
Feb 11, 2015
sonicdv
(Review based on hard mode)
I don't see what's so good about this game.

Pros:
I like the sprite

Cons:
Lots of needle mixed with bullcrap traps, (once I had about 9 or so in one save, and the pink keys secret is awful)
Awful bosses

Seriously everyone, what's so good about this game?

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Tagged as: Adventure Needle Trap Long Grind
[1] Like
Rating: 3.8 38       Difficulty: 88 88
Nov 13, 2015
LOLGamer
This game could be brilliant. It has great and interesting level design with actually clever traps, (even though they are mostly moving spikes) nice music and of course the infamous final boss. Unfortunately, there are small things here and there that makes the game much worse than it should've been.

-The bat boss is one of the worst bosses I've ever fought against in any fangame ever.
-If you play this game blind then you're basically screwed. You must collect all the secrets to get to the final area, and the game doesn't say anything about this. Most people would think that the secrets are optional like in any other game they've played, right? I had to do all 8 worlds again to get all the secrets, how was I supposed to know that?
-Some of the secrets are hidden too well, it's stupidly hard to find out where these things are without a guide.
-Some of the worlds are way too short and easy compared to others.
-Getting to the secret of pink key is absolutely garbage tier cheap difficulty.
-The amount of traps per save is mesmerizing. It just has waaaay too many traps. It started to get on my nerves after a while and I eventually rage quit. Very annoying.
- and Finally, Low production value. (I don't mind this that much but I would appreciate different tilesets and more than one color backgrounds.)

If these small things were fixed this could've easily been one of my favourite fangames but unfortunately I can't see myself playing it ever again.

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Tagged as: Adventure
[1] Like
Rating: 6.1 61       Difficulty: 74 74
Nov 1, 2015
UntaraP
Kappa :P

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[0] Likes
Rating: 3.5 35       Difficulty: 100 100
Jan 19, 2016
IGINLAJ
Amazing adventure game!

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[0] Likes
Rating: 9.0 90       Difficulty: 75 75
Dec 4, 2015