Zurai's Profile
Send a PMJoined on: Feb 8, 2015
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7 Ratings!
7 Reviews!
5 Screenshots!
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7 Games
| Game | Difficulty | User's Rating |
|---|---|---|
| Serial Experiments Kid | 53.0 | 10.0 |
| I wanna be the Metamorphosis(共同開発) | 70.0 | 9.5 |
| Crimson Needle 2 | 90.0 | 9.3 |
| I wanna be the Groovy | 50.0 | 8.0 |
| I Wanna Be The Cicada | 60.0 | 6.9 |
| I wanna be the Practice placement | 75.0 | 5.0 |
| I wanna be the Minerva | 100.0 | 0.1 |
7 Reviews
Zurai
For: I wanna be the Metamorphosis(共同開発)
For: I wanna be the Metamorphosis(共同開発)
It's very hard to find a decent Trap game on the wiki. Most of them just consist of flying spikes crushing into your face with the speed of light or fake blocks which make you fall into the Nirvana. But Metamorphosis is bringing the Trap Meta on a whole new level.
It's rare that you see the same trap twice, everything feels really unique and looks pretty polished. Music is great but sadly restarts in 2 areas (iirc). Bosses are mostly fun with 1 or 2 expections (yea Im looking at you fucking Lakitu).
If you don't mind getting Soul-read every third save, you want a decent (and super fun!) challenge, you found the right game. 10/10 would recommend!
[1] Like
It's rare that you see the same trap twice, everything feels really unique and looks pretty polished. Music is great but sadly restarts in 2 areas (iirc). Bosses are mostly fun with 1 or 2 expections (yea Im looking at you fucking Lakitu).
If you don't mind getting Soul-read every third save, you want a decent (and super fun!) challenge, you found the right game. 10/10 would recommend!
Rating: 9.5 95
Difficulty: 70 70
Oct 10, 2015
Zurai
For: Crimson Needle 2
For: Crimson Needle 2
Sooo, as I promised here is my final review after I finished the game.
I started the game with a mixed feeling. I was never really a big fan of Crimson Needle 1. It could be that I was just a worse player than I'm today, but I still feel like the balance in the first game was way worse than it is in the sequel. So I sat down and the goal for my first day was Floor 50. I played and played and I have to say, it was a long time that I had so much fun with a needle game. There are so many non-standard jumps that you wait infront of a jump, scratch your had and ask yourself "What the fuck is this?! And how should I do it?". But in the end it turned out it's more simple than you think.
Especially when it comes to longer segments it's important for me, that the level design gives you the opportunity to progress even if you don't progress. I know it sounds weird, but what I mean is, that when you start playing a save and struggle with early jumps, you build up muscle memory really fast and clear these jumps you struggled with almost every attempt and progress further into the save until you beat it. Best example are Rukitos games like RZ or SSR2. Everyone who played those knows exactly what I mean. And Kale did a great job of giving you this feeling.
Also what I just realized afterwards is, how smooth the difficutly curve actually is. I didn't really notice how much harder the game got until I was somewhere in the 80's.
Of course not everything is perfect in a huge game like this. One thing I didn't like was the music choices. Too calm, too boring, not needle music for me. But this is my personal taste, so this won't influence the rating. Also floor 92: I know it's a meme for Kale but.. fuck this screen so much. I'm REALLY happy for everyone, who doesn't have to go through this pile of shit anymore. The screen is now optional so it's also insignificant for the rating. But floor 100 is.
I know it's the final screen, I know it's supposed to be hard, but if you won't open RMJ for it, you will have a nice long grind on it. I didn't open RMJ for the 99 other floors, but this one... yea. Don't want to spoil too much.
So the boss.... is a true masterpiece. If anyone here played World of Warcraft and raided a lot, he knows that raid phase when you encounter a boss, learn the mechanics and try to find a strategy for it. It's exactly like that, and I love it for being like this. The mechanics are really in-depth and you can vary a lot in terms of strategies. There is not only this "One correct way" of doing it. It never feels unfair, because everytime you die, it's mostly because YOU did a mistake and not because RNG is a scumbag. Of course there here and there some RNG deaths too, but thats unavoidable with any boss which contains RNG.
Also there is nice little extra thingy which will give you maybe the urge to replay the game, but I can't spoil it, you should find about it yourself ;)
So yea, I can only recommend this game to anyone who really seeks a challenge. The needle is one of the best I've played in the 2 1/2 years of fangaming I did. Good job Kale, Zero-G, Nikaple and Geezer !
[4] Likes
I started the game with a mixed feeling. I was never really a big fan of Crimson Needle 1. It could be that I was just a worse player than I'm today, but I still feel like the balance in the first game was way worse than it is in the sequel. So I sat down and the goal for my first day was Floor 50. I played and played and I have to say, it was a long time that I had so much fun with a needle game. There are so many non-standard jumps that you wait infront of a jump, scratch your had and ask yourself "What the fuck is this?! And how should I do it?". But in the end it turned out it's more simple than you think.
Especially when it comes to longer segments it's important for me, that the level design gives you the opportunity to progress even if you don't progress. I know it sounds weird, but what I mean is, that when you start playing a save and struggle with early jumps, you build up muscle memory really fast and clear these jumps you struggled with almost every attempt and progress further into the save until you beat it. Best example are Rukitos games like RZ or SSR2. Everyone who played those knows exactly what I mean. And Kale did a great job of giving you this feeling.
Also what I just realized afterwards is, how smooth the difficutly curve actually is. I didn't really notice how much harder the game got until I was somewhere in the 80's.
Of course not everything is perfect in a huge game like this. One thing I didn't like was the music choices. Too calm, too boring, not needle music for me. But this is my personal taste, so this won't influence the rating. Also floor 92: I know it's a meme for Kale but.. fuck this screen so much. I'm REALLY happy for everyone, who doesn't have to go through this pile of shit anymore. The screen is now optional so it's also insignificant for the rating. But floor 100 is.
I know it's the final screen, I know it's supposed to be hard, but if you won't open RMJ for it, you will have a nice long grind on it. I didn't open RMJ for the 99 other floors, but this one... yea. Don't want to spoil too much.
So the boss.... is a true masterpiece. If anyone here played World of Warcraft and raided a lot, he knows that raid phase when you encounter a boss, learn the mechanics and try to find a strategy for it. It's exactly like that, and I love it for being like this. The mechanics are really in-depth and you can vary a lot in terms of strategies. There is not only this "One correct way" of doing it. It never feels unfair, because everytime you die, it's mostly because YOU did a mistake and not because RNG is a scumbag. Of course there here and there some RNG deaths too, but thats unavoidable with any boss which contains RNG.
Also there is nice little extra thingy which will give you maybe the urge to replay the game, but I can't spoil it, you should find about it yourself ;)
So yea, I can only recommend this game to anyone who really seeks a challenge. The needle is one of the best I've played in the 2 1/2 years of fangaming I did. Good job Kale, Zero-G, Nikaple and Geezer !
Rating: 9.3 93
Difficulty: 90 90
Sep 19, 2015
Zurai
For: I wanna be the Practice placement
For: I wanna be the Practice placement
Practice game with a lot of common jumps.
It starts pretty easy and ramps up pretty quick in terms of difficulty.
If you want to practice common needle jumps, you should play it. (1 Frame jumps / jump canceling required)
[0] Likes
It starts pretty easy and ramps up pretty quick in terms of difficulty.
If you want to practice common needle jumps, you should play it. (1 Frame jumps / jump canceling required)
Rating: 5.0 50
Difficulty: 75 75
Apr 19, 2015
Zurai
For: Serial Experiments Kid
For: Serial Experiments Kid
Probably one of the best games I have played so far.
I love the way he implemented the different items and how you select them. Also japanese is not really
needed to understand what to do and what the story is about (which is btw pretty great!).
A must play!
[0] Likes
I love the way he implemented the different items and how you select them. Also japanese is not really
needed to understand what to do and what the story is about (which is btw pretty great!).
A must play!
Rating: 10.0 100
Difficulty: 53 53
Apr 19, 2015
Zurai
For: I wanna be the Minerva
For: I wanna be the Minerva
Second save is impossible
[0] Likes
Rating: 0.1 1
Difficulty: 100 100
Apr 19, 2015
User's games list is empty!
4 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the Groovy | 50.0 | 8.0 |
| I wanna be the Metamorphosis(共同開発) | 70.0 | 9.5 |
| Serial Experiments Kid | 53.0 | 10.0 |
| Crimson Needle 2 | 90.0 | 9.3 |
7 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the Groovy | 50.0 | 8.0 |
| I Wanna Be The Cicada | 60.0 | 6.9 |
| I wanna be the Metamorphosis(共同開発) | 70.0 | 9.5 |
| Serial Experiments Kid | 53.0 | 10.0 |
| I wanna be the Four seasons | N/A | N/A |
| I wanna be the Practice placement | 75.0 | 5.0 |
| Crimson Needle 2 | 90.0 | 9.3 |
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