Unkko's Profile
Send a PMJoined on: May 25, 2015
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55 Ratings!
51 Reviews!
16 Screenshots!
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55 Games
51 Reviews
Unkko
For: I wanna be the Studio Engine YoYoYo Edition
For: I wanna be the Studio Engine YoYoYo Edition
This is a solid engine. The only real issue is the lack of ladders.
[0] Likes
Rating: 9.0 90
Difficulty: N/A
Oct 12, 2015
Unkko
For: I wanna Marchen
For: I wanna Marchen
There are a lot of 100 floor games with primarily needle screens and a boss at the end, but I've never come across any that even came close to being as unique and consistently enjoyable as this.
The first 99 floors are needle screens that start out very beginner friendly and, for the most part, steadily become more difficult as you progress through the game. When the game was first released, the later floors were brutal, a lot of the time only giving a single save in each screen, but in later patches, the creator nerfed these floors heavily by adding more saves. This somewhat threw off the difficulty curve and made most of the floors in the 90's far easier than those in the 80's, but I still enjoyed them a lot, so it didn't bother me too much. One thing that I should note is that the vines in the game's engine work somewhat differently from the vines in most fangames, which could make some of the later floors (especially in the 80's) much harder if you don't get used to them. I've seen a few people complain about them not working at times and dropping inputs, but I personally never had that issue.
The avoidance at the end is incredible. It has a nice song and without a doubt some of the most impressive visuals I've seen in any avoidances. It took me a very long time to learn it because I'm garbage at avoidance bosses, but it really isn't that hard. Only one attack really has the potential to dick you with rng and, aside from a couple easily learnable attacks, most are fair and can probably be first-tried by someone with more experience with these sorts of bosses.
Another thing I'd like to mention is that in one of the later patches, the creator made it so holding shift makes the load and respawn animations five times faster, so I'd definitely recommend applying that before playing unless you're okay with waiting several seconds every time you die.
[1] Like
The first 99 floors are needle screens that start out very beginner friendly and, for the most part, steadily become more difficult as you progress through the game. When the game was first released, the later floors were brutal, a lot of the time only giving a single save in each screen, but in later patches, the creator nerfed these floors heavily by adding more saves. This somewhat threw off the difficulty curve and made most of the floors in the 90's far easier than those in the 80's, but I still enjoyed them a lot, so it didn't bother me too much. One thing that I should note is that the vines in the game's engine work somewhat differently from the vines in most fangames, which could make some of the later floors (especially in the 80's) much harder if you don't get used to them. I've seen a few people complain about them not working at times and dropping inputs, but I personally never had that issue.
The avoidance at the end is incredible. It has a nice song and without a doubt some of the most impressive visuals I've seen in any avoidances. It took me a very long time to learn it because I'm garbage at avoidance bosses, but it really isn't that hard. Only one attack really has the potential to dick you with rng and, aside from a couple easily learnable attacks, most are fair and can probably be first-tried by someone with more experience with these sorts of bosses.
Another thing I'd like to mention is that in one of the later patches, the creator made it so holding shift makes the load and respawn animations five times faster, so I'd definitely recommend applying that before playing unless you're okay with waiting several seconds every time you die.
Rating: 9.8 98
Difficulty: 65 65
Sep 30, 2015
Unkko
For: I wanna be the Needle master(共同開発)
For: I wanna be the Needle master(共同開発)
This is a pretty fun needle game with nice tiles and sprites, nice music, and a really cute save sound. The design for the normal and maniac difficulties is kind of plain, but fun enough if you want something easy to chill with for a couple minutes.
The god difficulty is far more difficult than the other two and has some pretty cool jumps including some pretty interesting uses of downward planes.
Difficulty rating based on maniac.
The god difficulty is far more difficult than the other two and has some pretty cool jumps including some pretty interesting uses of downward planes.
Difficulty rating based on maniac.
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 45 45
Sep 28, 2015
Unkko
For: ゆるい針ゲ
For: ゆるい針ゲ
As the title suggests, this is an easy, chill needle game that doesn't try to be anything more than that. I liked it way more than I should have.
[0] Likes
Rating: 8.0 80
Difficulty: 35 35
Sep 26, 2015
Unkko
For: I wanna be the Blue Spike
For: I wanna be the Blue Spike
It didn't really do anything wrong, but at the same time, it didn't really do anything right. It would've been better if it weren't so easy. The music choice was interesting at least.
[0] Likes
Rating: 4.5 45
Difficulty: 20 20
Sep 2, 2015
1 Game
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I wanna be the Kaleidoscope | 49.9 | 7.7 | 12 |
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123 Cleared Games
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