Tehjman1993's Profile
Send a PMJoined on: Feb 8, 2015
Bio:
Arnold Palmer enthusiast. Boshy speedrunner. Meme extraordinaire.
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51 Ratings!
51 Reviews!
57 Screenshots!
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51 Games
51 Reviews
Tehjman1993
For: I wanna kill the Homui
For: I wanna kill the Homui
This is why IP banning is a thing.
Tagged as: Happil
[0] Likes
Rating: 0.0 0
Difficulty: 99 99
Oct 8, 2015
Tehjman1993
For: Crimson Needle 2
For: Crimson Needle 2
Crimson Needle 2 is one of few needle games that provides a strong start coupled with a slow yet steady rate of increasing difficulty. The tileset/music changes roughly every 3 stages, which keeps the atmosphere of the game great.
Many of the rooms couple "standard" jumps alongside original jumps, keeps each screen of CN2 feeling fresh and unique. I have not completed this game, rather, I will edit my rating/difficulty as I progress through the game. I have enjoyed it up to where I am now, and I see it as a great successor to the first Crimson Needle.
Would highly recommend to anyone who enjoys needle games, or those looking for a challenge!
[5] Likes
Many of the rooms couple "standard" jumps alongside original jumps, keeps each screen of CN2 feeling fresh and unique. I have not completed this game, rather, I will edit my rating/difficulty as I progress through the game. I have enjoyed it up to where I am now, and I see it as a great successor to the first Crimson Needle.
Would highly recommend to anyone who enjoys needle games, or those looking for a challenge!
Rating: 9.0 90
Difficulty: 90 90
Sep 19, 2015
Tehjman1993
For: I Wanna Break The Series Z 3
For: I Wanna Break The Series Z 3
I played up to the first boss. I beat Viridian. Then I got insta-gibbed.
Terrible design, an obvious Kamilia clone. Awful screen choices with poor visuals. The first boss was actually enjoyable, despite the obvious clone picks from K2/K3's first bosses, until the insta-gib avoidance. All enjoyment goes out the window. Whatever "testers" he picked for this game only told him what he wanted to hear throughout their play sessions.
This will be the last game I ever open from PDPlayer, and I hope no one actually thinks this game is worthy of being played past the title screen.
[8] Likes
Terrible design, an obvious Kamilia clone. Awful screen choices with poor visuals. The first boss was actually enjoyable, despite the obvious clone picks from K2/K3's first bosses, until the insta-gib avoidance. All enjoyment goes out the window. Whatever "testers" he picked for this game only told him what he wanted to hear throughout their play sessions.
This will be the last game I ever open from PDPlayer, and I hope no one actually thinks this game is worthy of being played past the title screen.
Rating: 3.0 30
Difficulty: N/A
Aug 15, 2015
Tehjman1993
For: I Dun Wanna be Anything 2
For: I Dun Wanna be Anything 2
An extremely long and adventurous game that explores a variety of gimmicks, bosses, and platforming.
This game will take an average of 20-30 hours to beat on your first playthrough, depending on how many secrets you collect. This is not due to overly difficult screens, rather, the game features an amazing amount of content that has an immense amount of replayability.
This game will start off with the classic no jump, no shoot gimmick, where you must "find" your powers back. After the first few boss encounters and recovering your basics, the game typically allows the player to explore 2 or 3 different areas in no pre-determined order. This allows for a more unique platforming experience that fringes on a Metroidvania-esque platformer. All the while, you are collecting power-ups to assist you along your way.
At some later point, the game will eventually bottleneck itself back into a singular path that you must follow. This is the end-game content, and will typically take the first-time player the longest amount of time to complete due to the intense gimmicks and boss fights.
In terms of the platforming, it is uniquely done. The typical "needle screen" is not found in this game. Rather, the game uses its gimmicks to the fullest extent, making use of water, speed, autoscrollers, moving platforms, breakable blocks, springs, and more! These gimmicks are both interesting to learn and fun at nearly all points in the game.
Regarding the boss fights, Zanto has pulled off something many game makers cannot. This game features a large number of bosses, some utilizing a special gimmick that was previously found in their respective areas. Using these gimmicks, the boss fights feel fresh, interesting, and fun. At no point did I feel like I was fighting the same style of boss over and over. Every boss felt extremely unique to its area, and the attacks reflected that. Tester feedback has helped shape these bosses into very memorable and enjoyable fights for the whole family.
Last but certainly not least, the visuals and music in this game are simply incredible. A lot of time and effort was clearly put into making the visuals pretty and the music appealing. This game has an exceedingly high amount of production value, and really sets the bar high for aspiring game makers. Zanto attempts to compliment his production value with a humorous storyline, which was done well.
Overall, I have nothing but good things to say about this game. At some points, you will get frustrated. You will feel defeated. But this game is one of the only games where I have felt extremely accomplished after completing it. I sincerely hope this game will become one of "the greats" of our community. In my mind, it already has.
[3] Likes
This game will take an average of 20-30 hours to beat on your first playthrough, depending on how many secrets you collect. This is not due to overly difficult screens, rather, the game features an amazing amount of content that has an immense amount of replayability.
This game will start off with the classic no jump, no shoot gimmick, where you must "find" your powers back. After the first few boss encounters and recovering your basics, the game typically allows the player to explore 2 or 3 different areas in no pre-determined order. This allows for a more unique platforming experience that fringes on a Metroidvania-esque platformer. All the while, you are collecting power-ups to assist you along your way.
At some later point, the game will eventually bottleneck itself back into a singular path that you must follow. This is the end-game content, and will typically take the first-time player the longest amount of time to complete due to the intense gimmicks and boss fights.
In terms of the platforming, it is uniquely done. The typical "needle screen" is not found in this game. Rather, the game uses its gimmicks to the fullest extent, making use of water, speed, autoscrollers, moving platforms, breakable blocks, springs, and more! These gimmicks are both interesting to learn and fun at nearly all points in the game.
Regarding the boss fights, Zanto has pulled off something many game makers cannot. This game features a large number of bosses, some utilizing a special gimmick that was previously found in their respective areas. Using these gimmicks, the boss fights feel fresh, interesting, and fun. At no point did I feel like I was fighting the same style of boss over and over. Every boss felt extremely unique to its area, and the attacks reflected that. Tester feedback has helped shape these bosses into very memorable and enjoyable fights for the whole family.
Last but certainly not least, the visuals and music in this game are simply incredible. A lot of time and effort was clearly put into making the visuals pretty and the music appealing. This game has an exceedingly high amount of production value, and really sets the bar high for aspiring game makers. Zanto attempts to compliment his production value with a humorous storyline, which was done well.
Overall, I have nothing but good things to say about this game. At some points, you will get frustrated. You will feel defeated. But this game is one of the only games where I have felt extremely accomplished after completing it. I sincerely hope this game will become one of "the greats" of our community. In my mind, it already has.
Rating: 9.8 98
Difficulty: 75 75
Jul 29, 2015
Tehjman1993
For: I wanna be the BN
For: I wanna be the BN
Small needle game that features 3 screens and a lot of 9 jumps. Fun little game.
[0] Likes
Rating: 5.0 50
Difficulty: 55 55
Feb 12, 2015
1 Game
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| I wanna get Rekt(共同開発) | 64.5 | 8.1 | 20 |
8 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the 3200min | 60.0 | 7.5 |
| I can't speak Loanwords! | 35.0 | 6.5 |
| I wanna be the 8bit | 45.0 | 8.5 |
| I wanna be the Boshy | 75.0 | 9.5 |
| I wanna be Minimal | 45.0 | 7.5 |
| F A T B I R D S | 30.0 | 7.0 |
| I wanna be the Aura | 25.0 | 8.3 |
| I Dun Wanna be Anything 2 | 75.0 | 9.8 |
46 Cleared Games
Delicious Fruit