Latest Reviews
Fro27y
For: I wanna get Cultured
For: I wanna get Cultured
Loved the game. The only thing i did not like is minesweeper.
[2] Likes
Rating: 9.9 99
Difficulty: 70 70
Mar 23, 2015
Petsson12
For: I wanna be the Flower of sorrow
For: I wanna be the Flower of sorrow
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 23, 2015
Petsson12
For: I wanna be the crazy xx
For: I wanna be the crazy xx
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Mar 23, 2015
Xplayerlol
For: I wanna help the Fairy tale
For: I wanna help the Fairy tale
Fun fangame. Seven stages, seven bosses, all of them with different themes. All of them have cool visuals (I loved Stage 2, it was so cute...) and nice music, and I liked the used gimmicks. All of them (That's a surprise). I felt like the bosses could have been a bit more well-developed, knowing the platforming, but they were still decent.
The save placement is fair, and so are the traps. Actually, everything in this game is good, aside from the bosses and maybe the difficulty curve. Would recommend.
[0] Likes
The save placement is fair, and so are the traps. Actually, everything in this game is good, aside from the bosses and maybe the difficulty curve. Would recommend.
Rating: 8.4 84
Difficulty: 28 28
Mar 23, 2015
Xplayerlol
For: I wanna be Nimi
For: I wanna be Nimi
Not really my favorite fangame. The music is nice, and it doesn't restart, and the visuals are nice too, but the good things stop there. The difficulty curve is imprecise and unstable, the gimmicks are annoying, some jumps are quite harder than they should be. The bouncing floor at a certain screen forces you to do a sequence of extremely precise jumps that exceed by far everything else in the game when it comes to difficulty. Some screens have backtracking (The bad kind of backtracking), and I only saw one trap with potential to be funny, ruined because it was used in the wrong way.
The last screen is a needle screen with some easy jumps, and was probably the most enjoyable part because it was pure and simple needle, without bad gimmicks or traps. Generic jumps, but even so, I enjoyed it a bit. It's sad that the only good things I can bring out about this game are the visuals, the music and the last screen. Wouldn't recommend.
[0] Likes
The last screen is a needle screen with some easy jumps, and was probably the most enjoyable part because it was pure and simple needle, without bad gimmicks or traps. Generic jumps, but even so, I enjoyed it a bit. It's sad that the only good things I can bring out about this game are the visuals, the music and the last screen. Wouldn't recommend.
Rating: 3.5 35
Difficulty: 44 44
Mar 23, 2015
Hop
For: I wanna help the Fairy tale
For: I wanna help the Fairy tale
7 stage fantasy themed fangame. Eachstage has a theme or gimmick it sticks to with a fantasy boss at the end which is just and image you shoot as it shoots various projectiles at you like most fangame bosses. Most of the platforming is easy with a few tricky saves and all the bosses are easy except maybe the last two or so where RNG can make things difficult. Overall good production value and atmosphere would recommend to beginners.
[0] Likes
Rating: 6.5 65
Difficulty: 30 30
Mar 22, 2015
geogeo222
For: I wanna be the ORE SAIKYOU!!
For: I wanna be the ORE SAIKYOU!!
This fangame employs a pretty unique concept. The jumps all look insanely difficult, but the spike hitboxes are actually lesser then what they appear to be. It's interesting, but that gimmick is all this really has going for it. The single screen here isn't particularly fun, and there's little production value.
I also have a hard time imagining a good use for a gimmick like this, other than simply making jumps look harder than they really are, and that's something I don't see a lot of purpose for other than to be deceitful.
[0] Likes
I also have a hard time imagining a good use for a gimmick like this, other than simply making jumps look harder than they really are, and that's something I don't see a lot of purpose for other than to be deceitful.
Rating: 4.0 40
Difficulty: 30 30
Mar 22, 2015
Xplayerlol
For: I wanna be the MC
For: I wanna be the MC
Decent beginner-oriented fangame. Easily doable, the hardest things in this game are a few long jumps, falls and a certain save with moving spikes.
The visuals are somewhat nice, but the bosses are the classic giant cherries. Meh.
It's not exactly a game I would recommend, but if you want to play it, it won't do you any harm.
[0] Likes
The visuals are somewhat nice, but the bosses are the classic giant cherries. Meh.
It's not exactly a game I would recommend, but if you want to play it, it won't do you any harm.
Rating: 6.0 60
Difficulty: 25 25
Mar 22, 2015
geogeo222
For: I wanna be Minimal
For: I wanna be Minimal
Minimal is a really great looking (and sounding) game with a high production value all around, except for the bosses, which are kind of cop-outs.
The platforming is definitely some of the more enjoyable and original that I've played. A lot of levels are almost entirely vertical or horizontal, use strange spike sizes and configurations, and require you to move in unconventional ways. The quality is great throughout, and there is a difficulty curve, but not a huge difference from beginning to end.
The weak point is the bosses, which aren't bad but are either too easy or kinda lazily designed. At least, like the rest of the game, they look good and are accompanied by great music.
The level design is really pleasing to the eye, with a lot of symmetry and intricate designs that aren't even necessarily part of the platforming itself, so each screen really is like a small piece of art. Also, everything is composed entirely of solid colors, a design choice a like a lot.
Much attention was paid to the sound as well. The music is extremely relaxing and will just draw you in to the very abstract levels. There is an alternate, less jarring death sound, and the save points even make a great noise when you shoot them.
It seems to me that a lot of creativity and care went into every design decision in this game (bosses excluded) and that makes it one of the more cohesive "experiences" that I've had with a fangame. Everyone should play this.
[0] Likes
The platforming is definitely some of the more enjoyable and original that I've played. A lot of levels are almost entirely vertical or horizontal, use strange spike sizes and configurations, and require you to move in unconventional ways. The quality is great throughout, and there is a difficulty curve, but not a huge difference from beginning to end.
The weak point is the bosses, which aren't bad but are either too easy or kinda lazily designed. At least, like the rest of the game, they look good and are accompanied by great music.
The level design is really pleasing to the eye, with a lot of symmetry and intricate designs that aren't even necessarily part of the platforming itself, so each screen really is like a small piece of art. Also, everything is composed entirely of solid colors, a design choice a like a lot.
Much attention was paid to the sound as well. The music is extremely relaxing and will just draw you in to the very abstract levels. There is an alternate, less jarring death sound, and the save points even make a great noise when you shoot them.
It seems to me that a lot of creativity and care went into every design decision in this game (bosses excluded) and that makes it one of the more cohesive "experiences" that I've had with a fangame. Everyone should play this.
Rating: 8.4 84
Difficulty: 50 50
Mar 22, 2015
Delicious Fruit