Latest Reviews
Kryshtal
For: I wanna play the Devil blow game2
For: I wanna play the Devil blow game2
Twenty stages, with a difficult spike jump/section in each. Double diamonds, triple diamonds, planes, etc.
[0] Likes
Rating: 4.0 40
Difficulty: 65 65
Mar 24, 2015
Kryshtal
For: I wanna take the Memory 2
For: I wanna take the Memory 2
The game calls itself an eroge Iwanna, but there's nothing lewd. There's a lot of story, involving some girls, each has a stage with a gimmick and then a boss. To get to the true ending you have to choose the right options that the MariMario character offers after you beat Yukari, unlocking the second half of the game with the most annoying gimmicks. There's a lot of variety in this game.
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Mar 24, 2015
128Up
For: I wanna be the LoveAE-RYRC
For: I wanna be the LoveAE-RYRC
A great-looking 100 floor game that doesn't stop at Floor 100. You may recognise a bunch of the music and effects from the Kamilia series, but don't let that put you off (if that being mentioned does ire you somehow). Ends with a short, simple avoidance and an escape sequence that keeps you on your toes.
Definitely recommended for anyone.
Definitely recommended for anyone.
Tagged as: 100_Floor
[0] Likes
Rating: 7.5 75
Difficulty: 40 40
Mar 24, 2015
Xplayerlol
For: I wanna Z Spike 2
For: I wanna Z Spike 2
Rating includes secrets and Z-Corridor.
Sorta of cool needle game. Fairly better than the first one, with more creative jumps and one-jump secrets. Actually, the secrets are mostly useful to skip a few screens. The align placement is decent, too. However, if you want to play the extra, you'd better look out for the secrets, because if you don't, you'll have to play everything again to get the remaining secrets. Z-corridor was also fun, aside from the first save. I have some individual complaints about some cheap saves on the fourth screen (Slowpoke platform), but aside from those, everything is more or less doable.
[0] Likes
Sorta of cool needle game. Fairly better than the first one, with more creative jumps and one-jump secrets. Actually, the secrets are mostly useful to skip a few screens. The align placement is decent, too. However, if you want to play the extra, you'd better look out for the secrets, because if you don't, you'll have to play everything again to get the remaining secrets. Z-corridor was also fun, aside from the first save. I have some individual complaints about some cheap saves on the fourth screen (Slowpoke platform), but aside from those, everything is more or less doable.
Rating: 6.0 60
Difficulty: 58 58
Mar 24, 2015
Kryshtal
For: I wanna series Mixture relay 4(共同開発)
For: I wanna series Mixture relay 4(共同開発)
Very good, the stages are varied and have some gimmicks to keep them fresh, with a high difficulty but not unfair. The bosses are pretty good and original, the last one was too easy tho.
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Mar 24, 2015
geogeo222
For: I wanna celebrate 100
For: I wanna celebrate 100
This is an exceptionally fun 100-floor game, which I think is possibly the best introduction to fangames that I could recommend. Every 10 floors has the same theme and ends with a boss, with the exception of the late game, which has a boss about every 8 floors. The game has a strange, very large difficulty curve but never becomes above average in difficulty. There is a lot of fun to be had with this game in both the platforming and the bosses, and this game is easily one of the most fun I have played.
My full review:
Note that my experience with this game is almost entirely in a speedrun setting, and I feel that is how this game is best enjoyed.
The platforming is structured as one save per floor. There is a lot of variety in the layout and obstacles on each level; some floors are very spacious and require large jumps, some are more compact. Some have just spikes, moving obstacles, or a combination of both. In general, the platforming never seems repititive, and each level stands out in at least a small way. Several stages make use of the classic water and vine gimmicks pretty well. A great many of the levels have included some sort of skip, shortcut, or fast-strat which allows for a lot of great optimization in a speedrun setting, or for you to have a more casual experience; I believe this was purposeful, and find it a very welcome and satisfying design choice. What also keeps this game fresh is the theme of each stage. The key here, again, is variety, as every stage is very different. The music and tilesets, although not the fanciest looking, are matched very well, and make each stage stick out in your mind.
The bosses, although not particularly innovative, are clearly designed to be fun and fair every single time, and with a theme of tracking the player. Over 75 percent of all the attacks the bosses will throw at you fire directly at the player in some way, and every boss except 2 employs some form of this, so there will be a lot of projectiles coming at you in very predictable ways. Pattern and RNG attacks are present, but they are not at all complex, so you will never find yourself being completely doomed by RNG or grinding out pattern memorization. Although the bosses aren't necessarily pushovers, once you get a technique down for each, they can be defeated consistently if you stay on your toes and have a good sense of timing for the attacks. I find the bosses equally as enjoyable as the platforming, and in terms of fun, consistent boss design, this game is fantastic.
The difficulty curve is a bit strange, but it doesn't detract from the game in a significant way, since it never becomes TOO hard. The first 30 floors of platforming are very, very easy, with the hardest parts being the bosses. At the 30s, the platforming becomes much more difficult than the first 3 stages, and you're posed with some interesting challenges. The 40s are easier than the 30s. The 50s is probably the second most difficult stage in the game. 70-77 is insanely short and easy. As you can see, there's some strange stuff going on there, and I see this as another conscious design-choice. I can't tell you why it was made this way, but I can say it makes for a well-paced and enjoyable run.
The final boss is the last notable thing about this game, and it's absolutely heart-pounding. It has a phase corresponding to each of the other bosses, and features infinite jump and the most RNG in the entire game. It was a great challenge on the first playthrough, and remains one of the most fun bosses I've played in a fangame.
Anyone interested in fangames needs to play this game.
[2] Likes
My full review:
Note that my experience with this game is almost entirely in a speedrun setting, and I feel that is how this game is best enjoyed.
The platforming is structured as one save per floor. There is a lot of variety in the layout and obstacles on each level; some floors are very spacious and require large jumps, some are more compact. Some have just spikes, moving obstacles, or a combination of both. In general, the platforming never seems repititive, and each level stands out in at least a small way. Several stages make use of the classic water and vine gimmicks pretty well. A great many of the levels have included some sort of skip, shortcut, or fast-strat which allows for a lot of great optimization in a speedrun setting, or for you to have a more casual experience; I believe this was purposeful, and find it a very welcome and satisfying design choice. What also keeps this game fresh is the theme of each stage. The key here, again, is variety, as every stage is very different. The music and tilesets, although not the fanciest looking, are matched very well, and make each stage stick out in your mind.
The bosses, although not particularly innovative, are clearly designed to be fun and fair every single time, and with a theme of tracking the player. Over 75 percent of all the attacks the bosses will throw at you fire directly at the player in some way, and every boss except 2 employs some form of this, so there will be a lot of projectiles coming at you in very predictable ways. Pattern and RNG attacks are present, but they are not at all complex, so you will never find yourself being completely doomed by RNG or grinding out pattern memorization. Although the bosses aren't necessarily pushovers, once you get a technique down for each, they can be defeated consistently if you stay on your toes and have a good sense of timing for the attacks. I find the bosses equally as enjoyable as the platforming, and in terms of fun, consistent boss design, this game is fantastic.
The difficulty curve is a bit strange, but it doesn't detract from the game in a significant way, since it never becomes TOO hard. The first 30 floors of platforming are very, very easy, with the hardest parts being the bosses. At the 30s, the platforming becomes much more difficult than the first 3 stages, and you're posed with some interesting challenges. The 40s are easier than the 30s. The 50s is probably the second most difficult stage in the game. 70-77 is insanely short and easy. As you can see, there's some strange stuff going on there, and I see this as another conscious design-choice. I can't tell you why it was made this way, but I can say it makes for a well-paced and enjoyable run.
The final boss is the last notable thing about this game, and it's absolutely heart-pounding. It has a phase corresponding to each of the other bosses, and features infinite jump and the most RNG in the entire game. It was a great challenge on the first playthrough, and remains one of the most fun bosses I've played in a fangame.
Anyone interested in fangames needs to play this game.
Rating: 9.0 90
Difficulty: 45 45
Mar 24, 2015
Bob
For: I wanna be the Not spike Master
For: I wanna be the Not spike Master
I wanna be the not good game
Tagged as: Needle
[0] Likes
Rating: 1.2 12
Difficulty: 60 60
Mar 23, 2015
Bob
For: I wanna be the CG
For: I wanna be the CG
guyrock, traps, default engine graphics, what else could you ask for?
Tagged as: Trap
[0] Likes
Rating: 1.0 10
Difficulty: 60 60
Mar 23, 2015
Bob
For: I wanna be the 超初心者!!
For: I wanna be the 超初心者!!
Gameplay: 3/10
Music: 1/10
Production Value: 1/10
Remarkably easy game with exactly one trap. That was the only time I died. Pretty much a waste of time.
Music: 1/10
Production Value: 1/10
Remarkably easy game with exactly one trap. That was the only time I died. Pretty much a waste of time.
Tagged as: Short
[0] Likes
Rating: 2.0 20
Difficulty: 5 5
Mar 23, 2015
Bob
For: I wanna be the 大移動
For: I wanna be the 大移動
another rosegear guy game.
you jump on bullet bills and that's pretty much it.
[0] Likes
you jump on bullet bills and that's pretty much it.
Rating: 0.5 5
Difficulty: 50 50
Mar 23, 2015
Delicious Fruit