Latest Reviews
Bob
For: I wanna walk the Ceiling2おまけ
For: I wanna walk the Ceiling2おまけ
This was the first of two "walk the ceiling 2"s (I know, it's confusing.) Play the other one, it's much better.
Tagged as: Puzzle
[0] Likes
Rating: 5.0 50
Difficulty: 30 30
May 26, 2015
Kryshtal
For: I wanna Go the Run!
For: I wanna Go the Run!
Very good for beginners, it's simple in design.
[0] Likes
Rating: 6.5 65
Difficulty: 15 15
May 26, 2015
Bricksponge
For: I wanna take the Confession
[0] Likes
For: I wanna take the Confession
[0] Likes
Rating: 6.0 60
Difficulty: 25 25
May 26, 2015
IPECACMAN
For: I wanna be the Donald2
For: I wanna be the Donald2
BibleThump
[0] Likes
Rating: 0.4 4
Difficulty: 69 69
May 26, 2015
Xplayerlol
For: I wanna kadai 04
For: I wanna kadai 04
Interesting boss fight fangame. Rating is based on impossible mode, because since you have a HP bar, I believe the Boss' HP should be at its highest, so that you don't beat the game by simply tanking and shooting.
It's not really hard to figure out how do the attacks work, since they're coming from the background, and they just damage you at one point (It's a 2D perspective of a 3D fight. It's very common, actually). The camera actually helps to understand where does the attack hit you. The fight is good-looking, and thanks to the HP bar you get, it's quite enjoyable, and gives you a lot of room to understand how it works.
The only issue with it is that it can get really RNG-heavy, but that's rare, so it's not something to worry about. Also, the leaderboards system is cool, but for some reason it doesn't work (At least it didn't work for me. You can still copy and paste the link the game gives you to submit your score, though). This kind of boss would be good on a complete game, with lots of platforming, and more bosses, but it's still good as it is. Would recommend.
It's not really hard to figure out how do the attacks work, since they're coming from the background, and they just damage you at one point (It's a 2D perspective of a 3D fight. It's very common, actually). The camera actually helps to understand where does the attack hit you. The fight is good-looking, and thanks to the HP bar you get, it's quite enjoyable, and gives you a lot of room to understand how it works.
The only issue with it is that it can get really RNG-heavy, but that's rare, so it's not something to worry about. Also, the leaderboards system is cool, but for some reason it doesn't work (At least it didn't work for me. You can still copy and paste the link the game gives you to submit your score, though). This kind of boss would be good on a complete game, with lots of platforming, and more bosses, but it's still good as it is. Would recommend.
Tagged as: Boss
[0] Likes
Rating: 6.0 60
Difficulty: 21 21
May 25, 2015
Xplayerlol
For: I wanna be the Phantom
For: I wanna be the Phantom
Nice adventure game. There are some interesting gimmicks, the level design is good and many of the screens are made in a way that you don't see everyday, the stages are well-themed, and the bosses are good. The last of these bosses is an avoidance, very good-looking and with fitting attacks, mixing RNG-heavy attacks with simple pattern ones.
The biggest issue with this game is that it's way too repetitive. And that kills the game. The stages have good level design, but the jumps are repeated so many times it's sickening. The last stage has one screen where you must do the same jump 18 times in a row, and the desert stage has one screen where you must destroy blocks while trying to not hit the spikes. There are more than 20 blocks, and each of these blocks takes 4 hits to break. And the repetitive stuff list goes on. The avoidance is good-looking, indeed, but it's also very repetitive and gets really predictable at some points (The RNG attacks are the opposite, they're extremely unpredictable, to the point where these attacks become mostly luck-based).
Another issue regards the traps. There are plenty of them, and many are at the most unfair possible places (Mostly after you finish a lenghty screen or a hard jump). They're generic and don't add anything to the platforming, just the boredom of going through everything over and over again.
Most of the game's difficulty comes from the Water/Ice stage's boss, Freezer. He's very frustrating, the first attacks are very pattern-heavy and the last one is extremely RNG-heavy. Flare is also RNG-heavy, but only at the beginning of the fight, the second half is easy, as long as you don't get distracted. Pandora is just pattern, it's repetitive as hell and very boring, but simple, and easy, once you know how to do it. B.E.P. is the old and good bouncing boss that shoots bouncing stuff that you can destroy, similar to Humantic's penultimate boss, but way harder, with more projectiles to destroy. It never gets unfair, though. And the avoidance is hard RNG + easy pattern, so the only boss that is completely unfair and frustrating is, indeed, Freezer.
I still like this game, but the traps, the repetitive screens and the unfair RNG of some bosses make it a lot worse than it should be. Not sure if I would recommend.
[1] Like
The biggest issue with this game is that it's way too repetitive. And that kills the game. The stages have good level design, but the jumps are repeated so many times it's sickening. The last stage has one screen where you must do the same jump 18 times in a row, and the desert stage has one screen where you must destroy blocks while trying to not hit the spikes. There are more than 20 blocks, and each of these blocks takes 4 hits to break. And the repetitive stuff list goes on. The avoidance is good-looking, indeed, but it's also very repetitive and gets really predictable at some points (The RNG attacks are the opposite, they're extremely unpredictable, to the point where these attacks become mostly luck-based).
Another issue regards the traps. There are plenty of them, and many are at the most unfair possible places (Mostly after you finish a lenghty screen or a hard jump). They're generic and don't add anything to the platforming, just the boredom of going through everything over and over again.
Most of the game's difficulty comes from the Water/Ice stage's boss, Freezer. He's very frustrating, the first attacks are very pattern-heavy and the last one is extremely RNG-heavy. Flare is also RNG-heavy, but only at the beginning of the fight, the second half is easy, as long as you don't get distracted. Pandora is just pattern, it's repetitive as hell and very boring, but simple, and easy, once you know how to do it. B.E.P. is the old and good bouncing boss that shoots bouncing stuff that you can destroy, similar to Humantic's penultimate boss, but way harder, with more projectiles to destroy. It never gets unfair, though. And the avoidance is hard RNG + easy pattern, so the only boss that is completely unfair and frustrating is, indeed, Freezer.
I still like this game, but the traps, the repetitive screens and the unfair RNG of some bosses make it a lot worse than it should be. Not sure if I would recommend.
Rating: 5.5 55
Difficulty: 68 68
May 25, 2015
Delicious Fruit