Latest Reviews

Go to page:
0 << < 409 410 411 412 413 414 415 416 417 418 > >> 665
BrDowns
For: I wanna be the ArioTrap
[0] Likes
Rating: 8.0 80       Difficulty: 45 45
Jun 11, 2015
Xplayerlol
For: I wanna like the Orange
Short, but enjoyable. It's fairly easy for the most part, but some jumps can be trickier for newer players (Drop gate near the end). There is one boss, which you'll fight twice. It's a calming game, and probably a good experience for beginners. Would recommend.

Read More

Tagged as: Trap Short
[0] Likes
Rating: 6.5 65       Difficulty: 28 28
Jun 10, 2015
infern0man1
For: I Wanna Defeat the Seven Colors
Hardest game I've cleared.
Stage reviews are in order of in-game difficulty ranking:

蒼羅's stage (blue) was the easiest. I liked the visuals, and the music was alright, albeit a little repetitive since the track is no more than 30 seconds long. Has water physics on the second screen. All in all, this was a pretty good stage; had decent level design and some pretty cool jumps.

とも's stage (red) was also pretty fun. This stage was riddled with both some really fun saves and some really annoying saves. The visuals are a little much, but the music was really good. This one also had some really cool jumps.

SAKI's stage (yellow/orange) is probably my favorite. The visuals are kinda gritty, but in a way that I like, and the music is also really good and fits really well with the graphics. The level design is decent, and there are some cool jumps here as well, and a gimmick of infinite jumping and triple jumping is used in the last one or two rooms. This was about the same difficulty as とも's stage.

瑪瑙's stage (green) is ranked an easier ranking, but I personally think it should be ranked a lot higher. The segments here are longer and can be really annoying depending on whether or not you're good at playing upside down. Though the segments had really cool ideas, it was a bit much, especially seeing that every other save has either a downwards or an upwards plane to do.

あお's stage (blue) is an L-needle like stage, which makes some sense for him to do since あお is the maker of the original L apparently. This stage's rating should be switched with 瑪瑙's stage, since this was so much easier to beat IMO. I liked this stage, though I know a lot of people hate L games in general so...

闇空's stage (purple) is by far the hardest IMO. It's hard to find a save here that doesn't require jump cancel or one frame; the second save has the final jump of Insanity Ultimate plus some more jumps after it. This one was extremely overkill IMO, though I liked the visuals a bit.

初見's stage (yellow) was the second hardest for me. This one was interesting; the first screen starts with a somewhat standard jump, then starts to get more interesting as you progress. The top portion has a pretty cool idea of rotating shurikens that you have to squeeze around and between, though it can get a little annoying. The second and third screens use triple jumps, and, although the idea for each jump in those screens were kinda cool, it was also really annoying.


I'd recommend this to people who like collabs in general and want a REAL challenge in needle.

Read More

Tagged as: Needle Gimmick Private
[1] Like
Rating: 6.4 64       Difficulty: 93 93
Jun 10, 2015
Xplayerlol
For: I wanna be the Dapper Dan
Cool needle game split into two blocks of stages, each block having one boss. The difficulty curve is surprisingly good for a needle game, and the level design is awesome. Great visuals, and good musics too, although the death sound is annoying. Some stages have plenty of traps (Particularly the first one, which is basically all about traps), but most of them are pure and simple needle, sometimes using a gimmick to make things a bit different. I liked almost everything in the game, with exception for the Bad Apple Stage (Projectiles coming out of the center of the screen. It never goes well).
Both bosses can be described as avoidance bosses that you need to damage in the end. They're somewhat hard, but nothing too excessive.
Overall, it's a great challenge for more experienced needle players. Would recommend.

Read More

Tagged as: Needle Trap Gimmick
[0] Likes
Rating: 8.5 85       Difficulty: 68 68
Jun 10, 2015
Anon70000
For: I wanna be the NCE
Platforming and Music are okay, but Boss is just memorizing and bit annoying

Read More

Tagged as: Needle
[0] Likes
Rating: 3.0 30       Difficulty: 26 26
Jun 10, 2015
infern0man1
For: 針ゲ練習するマン
An ok little needle game; has five practice warps and one actual area. There's one jump that requires one frame.

imo the best thing about this is the death face.

Read More

Tagged as: Needle
[0] Likes
Rating: 3.3 33       Difficulty: 52 52
Jun 10, 2015
BrDowns
For: I wanna conquer the blow game
[0] Likes
Rating: 6.0 60       Difficulty: 20 20
Jun 10, 2015
BrDowns
For: I wanna be the 3200min
[0] Likes
Rating: 9.0 90       Difficulty: 45 45
Jun 10, 2015
Xplayerlol
For: I wanna PESC
12841 KB...For this.

Read More

Tagged as: Special
[0] Likes
Rating: 0.5 5       Difficulty: 1 1
Jun 10, 2015
Xplayerlol
For: I wanna kill the Guy
Rating based on Version 0.52, as it is currently the most recent version avaiable.
I really loved this game. First off, there's a storyline, and it's an interesting storyline. The game is split into chapters, and you can feel the difference between each chapter. The visuals and musics are amazing, and fit very well together. In other words, everything is what it should be, nothing feels really out of place, and this is extremely rare in a fangame.
The platforming itself is also incredibly good. It's a mix of multiple puzzles, often involving one or more gimmicks. These puzzles require both, thinking and skill, neither of them being required in extreme amounts. The game reuses lots of gimmicks, but since they are reused into new puzzles, I don't really count it as a negative thing. Every save feels different, there are no fillers, and that is also very rare in a fangame.
The bosses and mini-bosses are also amazing. Pacman and Exoh are a great way to introduce the game, and warn the players about what awaits them. The Piranha Plant has a couple small glitches (Like becoming invisible during the transition between the first and the second phase, which can kill you by surprise when the platforming you're standing at is destroyed out of nowhere), but it's still a good boss, although I still find it to be way too hard to be in Stage 2 (Lots of RNG and attacks coming from multiple directions. Second phase is also quite confusing). Making Curly Brace into an optional boss was a great choice, as she is very different from the other bosses in the game, and somewhat difficult on her own way. Boshy is by far my favorite boss in the game, with a great atmosphere, a great scenery and an epic fight with lots of pattern, mainly at the second phase. Big Boo can be confusing at its second phase (Took me a while to figure out how to damage him), but it's an interesting fight as well. And Geezer was surprisingly enjoyable, although the survival phase was a bit unnecessarily long (50 seconds of the same attack over and over is a bit too much).
The game uses different physics from most fangames, but the physics are well-done, and the game adjusts well to them, there are no absurd maneuvers. The kid has a different jump animation as well.
There are two reasons for this game to not score a 10. The first one is simple, it's still a beta. I went through the whole Stage 2 wondering about what would the second boss be...And the game welcomes with a "Boss 2 Unfinished". This is just way too anticlimactic. And the second reason is the VVVVVV stage. Up until this point, the game was a slow-paced puzzle-platformer, with a bigger focus on the puzzles and a softer platforming. But when you reach the VVVVVV stage, the platforming becomes hell. It's at least five times more fast-paced than before, and not as puzzle-oriented as the previous stages, which wouldn't be too bad by itself, but just doesn't fit in a game that was slow-paced puzzle through four straight chapters.
That aside, it's definitely a worthy experience. Highly recommended.

Read More

Tagged as: Adventure Gimmick Puzzle
[1] Like
Rating: 9.5 95       Difficulty: 53 53
Jun 10, 2015
Go to page:
0 << < 409 410 411 412 413 414 415 416 417 418 > >> 665