Latest Reviews
IPECACMAN
For: I wanna have feathers 2
For: I wanna have feathers 2
I wasnt expecting something good about this game but it turned out to be better than i expected.Game was funny and not that hard.The stages were creative that i liked alot.Bosses werent that bad but there were funny especially the boss rush ones.The quest stages were awsome with very good visuals.Final boss was phase 1 was ok,but phase 2 was justhorrible with the shooting you have to do.Overall i will recomend this game to everyone and stopping at the last boss.
[0] Likes
Rating: 7.0 70
Difficulty: 58 58
Jun 13, 2015
Kilgour22
For: I wanna be the Concentration
For: I wanna be the Concentration
A really well done needle game that will challenge almost every player. One of the best parts about this game is that it's long! There's a few stages, each with their own tileset and the occasional gimmick, such as triggers or ice blocks.
I'd recommend for intermediate to advanced players.
[0] Likes
I'd recommend for intermediate to advanced players.
Rating: 7.5 75
Difficulty: 65 65
Jun 13, 2015
Bob
For: I wanna have feathers 2
For: I wanna have feathers 2
Mostly boring and unmemorable
[0] Likes
Rating: 4.5 45
Difficulty: 50 50
Jun 13, 2015
WrathofAnubis
For: I wanna have feathers 2
For: I wanna have feathers 2
A sort-of adventure game that is heavily inspired by k3. Starts with some nicely-themed easy needle "stages", made of up sub-stages with different aesthetics. The first few bosses are fairly standard and easy, until you get to the boss rush. For the boss rush, you're given 3 avoidances that would be rather difficult...if you didn't have an exceptional amount of health, that is. Then you have a series of "maker" stages, which look worse but are more interesting than the earlier ones. Unfortunately, in one of them the music doesn't work at all, and the flashing lights and colors in the last one are kinda distracting.
The final boss features the longest, most pointless walk to it ever, also didn't have working music, and has an incredibly boring final phase (in a poor nod to k3) where you have to dodge an annoying pattern while mashing through an ungodly amount of HP (within a time limit to boot!). You also have an ungodly amount of hp. It's terribly boring and not well designed at all, and also didn't feature music in my playthrough. My finger started to hurt so damn much that I just bound shoot to my scroll wheel and whirled the boss to death, and even that took longer than I expected.
I had higher hopes for this game from the admittedly well-rounded early stages (plus some stellar music choices), but the later glitches and poor design really bummed me out. Some of these things seem like fairly easy fixes, but the game could clearly use more testing (another example: after getting to the warp room upon clearing the game, returning to the final boss only lets you fight the last phase - not the first avoidance).
[0] Likes
The final boss features the longest, most pointless walk to it ever, also didn't have working music, and has an incredibly boring final phase (in a poor nod to k3) where you have to dodge an annoying pattern while mashing through an ungodly amount of HP (within a time limit to boot!). You also have an ungodly amount of hp. It's terribly boring and not well designed at all, and also didn't feature music in my playthrough. My finger started to hurt so damn much that I just bound shoot to my scroll wheel and whirled the boss to death, and even that took longer than I expected.
I had higher hopes for this game from the admittedly well-rounded early stages (plus some stellar music choices), but the later glitches and poor design really bummed me out. Some of these things seem like fairly easy fixes, but the game could clearly use more testing (another example: after getting to the warp room upon clearing the game, returning to the final boss only lets you fight the last phase - not the first avoidance).
Rating: 5.0 50
Difficulty: 50 50
Jun 12, 2015
Xplayerlol
For: I wanna be the 100 SGGK Riser
For: I wanna be the 100 SGGK Riser
Literally doing 50 SGGK Riser twice. Good if you really, really, don't have anything else to play.
Tagged as: Needle
[0] Likes
Rating: 1.0 10
Difficulty: 44 44
Jun 12, 2015
Xplayerlol
For: I wanna be the 50 SGGK Riser
For: I wanna be the 50 SGGK Riser
50 upwards planes, splitted into 2 screens and arranged into different heights. Good to kill some time if you really have nothing else to do, otherwise...Nope.
Tagged as: Needle
[0] Likes
Rating: 1.5 15
Difficulty: 41 41
Jun 12, 2015
Yok
For: I wanna have feathers 2
For: I wanna have feathers 2
So, I am at the 3rd boss atm and I'll hopefully edit this review as I go on in the next couple days.
IWHF2 is a gimmicky needle/adventure with good visuals and fitting music. As a fangamer you'll remember a few songs from other games but the music choices are alright so far!
The gameplay is pretty gimmicky with blocks that disappear 2 seconds after the player lands on them, slipperyness, wind and upside down/inverted control-shenanigans. So overall there is a lot of variety going on with (so far) pretty beginner-friendly needle gameplay.
However, there are a few things I did not like:
In the beginning of stage 3 is a series of pixel-perfect full jumps that feels out of place difficulty wise and overall pretty unnecessary. While the gameplay doesn't feel mean-spirited at all (there was 1 troll so far), some of the screen transitions are! Even though you get used to expecting a series of spikes when you enter the next screen, bad game design is bad game design. Put a save instead of spikes.
Sadly the bosses aren't really special too. So far, they're all .pngs with repetitive patterns and some nasty RNG. It's a good practice though.
Overall I am pretty motivated to keep playing this and I'm getting some Sunflower Fairy vibes, which is not bad at all!
[0] Likes
IWHF2 is a gimmicky needle/adventure with good visuals and fitting music. As a fangamer you'll remember a few songs from other games but the music choices are alright so far!
The gameplay is pretty gimmicky with blocks that disappear 2 seconds after the player lands on them, slipperyness, wind and upside down/inverted control-shenanigans. So overall there is a lot of variety going on with (so far) pretty beginner-friendly needle gameplay.
However, there are a few things I did not like:
In the beginning of stage 3 is a series of pixel-perfect full jumps that feels out of place difficulty wise and overall pretty unnecessary. While the gameplay doesn't feel mean-spirited at all (there was 1 troll so far), some of the screen transitions are! Even though you get used to expecting a series of spikes when you enter the next screen, bad game design is bad game design. Put a save instead of spikes.
Sadly the bosses aren't really special too. So far, they're all .pngs with repetitive patterns and some nasty RNG. It's a good practice though.
Overall I am pretty motivated to keep playing this and I'm getting some Sunflower Fairy vibes, which is not bad at all!
Rating: 6.9 69
Difficulty: 49 49
Jun 12, 2015
Joshua_Boring
For: I wanna have feathers 2
For: I wanna have feathers 2
It's nothing too new in the sense of it's your average "Adventure" game. A few tweaks here and there, some better music quality, and I'd give it a higher rating. Strange to think this is a sequel.
[0] Likes
Rating: 3.6 36
Difficulty: 37 37
Jun 12, 2015
Xplayerlol
For: I wanna BOMB the Summer Holiday(共同開発)
For: I wanna BOMB the Summer Holiday(共同開発)
Interesting adventure game. 4 makers, 4 stages + 1 intro stage, each stage with a boss. The stages vary a lot according to the maker. The first stage (Not including the intro stage) is quite interesting, with cute visuals and some interesting things along the way, but one of the saves goes way too overboard with the difficulty. Then the stage returns to the normal difficulty. It's weird. The boss is a bit tedious, but nothing too bad. The second stage is Mario themed, it's really fun and has some interesting traps. The boss is a heavily nerfed version of Crimson with 3 bosses and infinite jumping, and with bacteria instead of demons, and...Well, it's quite different, but it's clearly inspired on Crimson. It's enjoyable, although the end of the fight may glitch for some, sending you to where you shouldn't at the end of the fight, and having you land on a spike instead of the beginning of the stage. The two last stages are themed on the original Guy. The third stage is a bit tedious, without many interesting things, but there's still a nice trap here and there. I also like how this stage teaches you about the best ways to locate invisible blocks, for those who have trouble with them. The fourth stage is a bit more interesting, with more dynamic traps and some interesting stuff (Loved the part where you get out of the castle for a few screens). The boss reminds me of the first, though. More fast-paced, but still tedious. The difficulty curves nicely for the most part, with a few heavy flaws here and there.
Overall, it's a nice fangame. There's nothing here that makes this game a must-play, but it's enjoyable, and a good way to spend time for the most part. Would recommend.
[0] Likes
Overall, it's a nice fangame. There's nothing here that makes this game a must-play, but it's enjoyable, and a good way to spend time for the most part. Would recommend.
Rating: 6.0 60
Difficulty: 35 35
Jun 12, 2015
Xplayerlol
For: I wanna be the KAS
For: I wanna be the KAS
Rating includes extra.
Generic visuals, horrible level design, tedious waiting for moving platforms and spike triggers. No save before the bosses, and the bosses are basically almost the same, with different sprites and a few changes in the attack (Yes, attack, they only use one attack through the whole fight).
The extra is basically three screens of repetitive basic needle jumps (There are three ledges in a row in the penultimate save).
It's yet another of those fangames without anything good I can find about it. Wouldn't recommend.
[0] Likes
Generic visuals, horrible level design, tedious waiting for moving platforms and spike triggers. No save before the bosses, and the bosses are basically almost the same, with different sprites and a few changes in the attack (Yes, attack, they only use one attack through the whole fight).
The extra is basically three screens of repetitive basic needle jumps (There are three ledges in a row in the penultimate save).
It's yet another of those fangames without anything good I can find about it. Wouldn't recommend.
Rating: 1.0 10
Difficulty: 52 52
Jun 11, 2015
Delicious Fruit