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just_another_Guy
For: I Wanna Be The MSR
Cancer

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[1] Like
Rating: 0.0 0       Difficulty: 99 99
Jul 30, 2015
Kilp41
For: I wanna be the Payment
This game consists of 4 rooms, 4 secrets, 4 bosses, and a Miku. I liked some of the gimmicks in this and it's not really too hard. Overall this game was pretty decent imo.

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[0] Likes
Rating: 5.6 56       Difficulty: 44 44
Jul 30, 2015
Jumpyluff
For: I wanna be the Authentical machine
Hard needle screen then a heavily RNG based boss with 20x the health it should have.

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[0] Likes
Rating: 4.0 40       Difficulty: 90 90
Jul 30, 2015
TheAlmightyWall
For: I Wanna Be The Geezer
I have no words. Don't even bother...

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Tagged as: Impossible
[0] Likes
Rating: 0.0 0       Difficulty: N/A
Jul 30, 2015
BoringCleric7
For: I Wanna Be The Geezer
another happil copy,and considering it's made by the same guy who made happil 2 it's probably impossible.

*edit* he left in godmode,just press g.

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[0] Likes
Rating: 0.0 0       Difficulty: 100 100
Jul 30, 2015
Paragus
For: I Dun Wanna be Anything 2
A massive metroidvania fangame adventure that pushes fangames to a new level of production and content. The game features a free-roam world with points points of fast travel to navigate, complete with powerups, hidden secrets, and backtracking. Expect to spend the better part of 30+ hours on your first time through the game, with the potential to go much higher if you take the time hunting down the game's massive amounts of secrets and upgrades.

Each of the games areas usually has a theme, some of them are very creative and others are downright devious in their nature. The platforming gets brutual at times, but pales in comparison to the bosses. The bosses in this game are tough, some of them are pretty learn heavy. Expect to spend a fair amount of time trying to figure them out. The good part is that the non-linear nature of the game combined with fast travel points means that often times you can take a break from fighting a given boss and go explore elsewhere. Finding more power ups can make a big difference in the bosses as doing more damage leads to faster kills, which means not having to learn later phases of the fights.

Overall, the game is remarkable achievement in terms of pushing the limits of what we have come to expect from fangames. It is not an easy fangame, but for those who are good enough to play it, you will find a robustly challenging and lengthy fangame that every veteran player should experience.

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Tagged as: Adventure Boss Long
[2] Likes
Rating: 9.5 95       Difficulty: 75 75
Jul 30, 2015
Jumpyluff
For: I wanna escape the Darkness
Loses a lot of points because it's lacking the basics. No title screen, no DeathTime. Otherwise, the platforming/needle is okay. Nothing interesting. I'm confused as to why there are diamonds in earlier screens but there's a diamond on screen 9 that turns into just a gate. Like why? That makes the difficulty curve kind of off.

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[0] Likes
Rating: 2.8 28       Difficulty: 31 31
Jul 30, 2015
Bob
For: I Dun Wanna be Anything 2
Everything about this game is top notch. It's absolutely huge as well. A blind playthrough will take numerous hours to complete. The game is metroidvania-like, where you can explore a big world with different connecting areas. The bosses, level design, and production value are all very well put together.

Overall, this game is amazing and i recommend it if you're not shy to some boss grinding.

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Tagged as: Adventure Gimmick Boss Long
[0] Likes
Rating: 9.5 95       Difficulty: 75 75
Jul 29, 2015
Tehjman1993
For: I Dun Wanna be Anything 2
An extremely long and adventurous game that explores a variety of gimmicks, bosses, and platforming.

This game will take an average of 20-30 hours to beat on your first playthrough, depending on how many secrets you collect. This is not due to overly difficult screens, rather, the game features an amazing amount of content that has an immense amount of replayability.

This game will start off with the classic no jump, no shoot gimmick, where you must "find" your powers back. After the first few boss encounters and recovering your basics, the game typically allows the player to explore 2 or 3 different areas in no pre-determined order. This allows for a more unique platforming experience that fringes on a Metroidvania-esque platformer. All the while, you are collecting power-ups to assist you along your way.

At some later point, the game will eventually bottleneck itself back into a singular path that you must follow. This is the end-game content, and will typically take the first-time player the longest amount of time to complete due to the intense gimmicks and boss fights.

In terms of the platforming, it is uniquely done. The typical "needle screen" is not found in this game. Rather, the game uses its gimmicks to the fullest extent, making use of water, speed, autoscrollers, moving platforms, breakable blocks, springs, and more! These gimmicks are both interesting to learn and fun at nearly all points in the game.

Regarding the boss fights, Zanto has pulled off something many game makers cannot. This game features a large number of bosses, some utilizing a special gimmick that was previously found in their respective areas. Using these gimmicks, the boss fights feel fresh, interesting, and fun. At no point did I feel like I was fighting the same style of boss over and over. Every boss felt extremely unique to its area, and the attacks reflected that. Tester feedback has helped shape these bosses into very memorable and enjoyable fights for the whole family.

Last but certainly not least, the visuals and music in this game are simply incredible. A lot of time and effort was clearly put into making the visuals pretty and the music appealing. This game has an exceedingly high amount of production value, and really sets the bar high for aspiring game makers. Zanto attempts to compliment his production value with a humorous storyline, which was done well.

Overall, I have nothing but good things to say about this game. At some points, you will get frustrated. You will feel defeated. But this game is one of the only games where I have felt extremely accomplished after completing it. I sincerely hope this game will become one of "the greats" of our community. In my mind, it already has.

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Tagged as: Adventure Boss Long Gimmicks Platforming
[3] Likes
Rating: 9.8 98       Difficulty: 75 75
Jul 29, 2015
infern0man1
For: I wanna be the Deep Needle
Really fun and well made needle game, has decent visuals, good music, and some really cool segments.

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Tagged as: Needle
[0] Likes
Rating: 5.8 58       Difficulty: 60 60
Jul 29, 2015
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