Latest Reviews
Kale
For: I wanna break through Seven trials(共同開発)
For: I wanna break through Seven trials(共同開発)
It's disappointing to me that, while the concept of a collab needle game has a lot of potential, the games we get out of it are always thoroughly underwhelming.
Think about it, if we are sticking to the 1 or 2 screens/creator formula and each person contributes with something that's distinctly in his/her own style there could be something interesting. If you only have to make one screen you can take your time and actually put effort into it to make something that sticks out.
In Seven Trials none of the creators did this as far as I can tell. A few of them clearly worked to cramp as many spikes as they could into a single 800x600 px screen but I don't find anything resembling actual effort into creating unique or fun jumps.
The most prominent kind of gameplay in Seven Trials is the awkward one. A couple of the stages are almost unbearably claustrophobic and this along with touch saves that insist on changing your position makes a big chunk of the experience frustrating. The tight spaces aren't the only awkward part of the game though, many of the stages are extremely heavy on the shorthopping (in some cases 1-frames or JCs are required) and finger-unfriendly maneuvering.
The game also suffers from generic jumps and when they are not your usual diamonds and corners they are what I like to call the bad type of creative. By this I'm referring to design that puts spikes on grids below the 8x8px one, minispike spam, generic jumps but squished and pseudo-original jumps aka ledge jumps/corners/planes etc. that look like something else but aren't.
Before I go on to say something nice about the game and try to explain why the rating isn't lower I would like to bring some criticism to the visuals. It's about a 50/50 distribution of 1. Ugly and hard to see tilesets and 2. Clear but ugly and low res tilesets. For a game that revolves entirely around short precision saves there should not be so much going on in the backgrounds.
Despite all of this the game still wins some points in my book. Now almost all of them are from the collaboration aspect of it. Not because I care about each individual gamemaker involved or even know much or anything about any of them but rather because at least it made each stage feel and play different from the other ones. It's also a simple but amazingly efficient way to create a sense of progression to have a hub with all the warps as opposed to just letting the player play through all the stages in a predetermined order. The difficulty ratings are also a good touch.
Regardless of how awful I find the majority of the game design in Seven Trials I still believe it can be fun as a game to challenge yourself with when you're just moving into more advanced needle territory.
[1] Like
Think about it, if we are sticking to the 1 or 2 screens/creator formula and each person contributes with something that's distinctly in his/her own style there could be something interesting. If you only have to make one screen you can take your time and actually put effort into it to make something that sticks out.
In Seven Trials none of the creators did this as far as I can tell. A few of them clearly worked to cramp as many spikes as they could into a single 800x600 px screen but I don't find anything resembling actual effort into creating unique or fun jumps.
The most prominent kind of gameplay in Seven Trials is the awkward one. A couple of the stages are almost unbearably claustrophobic and this along with touch saves that insist on changing your position makes a big chunk of the experience frustrating. The tight spaces aren't the only awkward part of the game though, many of the stages are extremely heavy on the shorthopping (in some cases 1-frames or JCs are required) and finger-unfriendly maneuvering.
The game also suffers from generic jumps and when they are not your usual diamonds and corners they are what I like to call the bad type of creative. By this I'm referring to design that puts spikes on grids below the 8x8px one, minispike spam, generic jumps but squished and pseudo-original jumps aka ledge jumps/corners/planes etc. that look like something else but aren't.
Before I go on to say something nice about the game and try to explain why the rating isn't lower I would like to bring some criticism to the visuals. It's about a 50/50 distribution of 1. Ugly and hard to see tilesets and 2. Clear but ugly and low res tilesets. For a game that revolves entirely around short precision saves there should not be so much going on in the backgrounds.
Despite all of this the game still wins some points in my book. Now almost all of them are from the collaboration aspect of it. Not because I care about each individual gamemaker involved or even know much or anything about any of them but rather because at least it made each stage feel and play different from the other ones. It's also a simple but amazingly efficient way to create a sense of progression to have a hub with all the warps as opposed to just letting the player play through all the stages in a predetermined order. The difficulty ratings are also a good touch.
Regardless of how awful I find the majority of the game design in Seven Trials I still believe it can be fun as a game to challenge yourself with when you're just moving into more advanced needle territory.
Rating: 4.0 40
Difficulty: 68 68
Oct 24, 2015
Kale
For: I wanna be the 3200min
For: I wanna be the 3200min
If someone asks for a beginner-friendly needle game 3200min will always be one of the first that comes to mind. The game is decently long, is fairly varied and has a difficulty curve that will likely match your skill development pretty well if you have the experience of a few fangames prior to this one.
3200 min consists of 5 or so stages. They all look quite different but with an overaching theme of colorful spikes and a sort of children's drawing aestethetics. The design is generally quite unconventional and each stage has it's own style of needle that differs from the other ones. You will face both shorter precision jump saves and longer more lenient ones.
Now I am not one to normally complain about difficulty spikes and the curve as previously noted is quite linear. However, when you have a game that is obviously targeted at beginner players it's unfortunate to put a save with a drop gate and a plane at the end of it so near the start of the game. The plane also looks in a way that makes the ideal way to get past it completely unintuitive. This save alone is probably enough to turn a lot of inexperienced people off the game early.
The game also starts losing steam near the middle when too many precision jump saves are stacked next to each other. On top of that he final stage is a quite annoying maze which might confuse new players as there aren't any good clues to what to do or where to go.
In the end the game is unique and charming enough to warrant a recommendation from me
[0] Likes
3200 min consists of 5 or so stages. They all look quite different but with an overaching theme of colorful spikes and a sort of children's drawing aestethetics. The design is generally quite unconventional and each stage has it's own style of needle that differs from the other ones. You will face both shorter precision jump saves and longer more lenient ones.
Now I am not one to normally complain about difficulty spikes and the curve as previously noted is quite linear. However, when you have a game that is obviously targeted at beginner players it's unfortunate to put a save with a drop gate and a plane at the end of it so near the start of the game. The plane also looks in a way that makes the ideal way to get past it completely unintuitive. This save alone is probably enough to turn a lot of inexperienced people off the game early.
The game also starts losing steam near the middle when too many precision jump saves are stacked next to each other. On top of that he final stage is a quite annoying maze which might confuse new players as there aren't any good clues to what to do or where to go.
In the end the game is unique and charming enough to warrant a recommendation from me
Rating: 6.5 65
Difficulty: 35 35
Oct 24, 2015
IPECACMAN
For: I wanna be the ReHasi
For: I wanna be the ReHasi
unfair avoidance wouldnt reccomend
[0] Likes
Rating: 3.0 30
Difficulty: 60 60
Oct 24, 2015
genoxxx
For: I wanna medley the Idiot's Game(共同開発)
For: I wanna medley the Idiot's Game(共同開発)
A medley game which take all worst screens of other fangames. Yeah, have fun. Wouldnt recommend
[0] Likes
Rating: 0.5 5
Difficulty: 60 60
Oct 24, 2015
Dezer_X
For: I Wanna Kill The Bottai
For: I Wanna Kill The Bottai
omg,this clone MSR.
[0] Likes
Rating: 0.0 0
Difficulty: N/A
Oct 24, 2015
Xplayerlol
For: I Wanna Be The Very Easy Game 2
For: I Wanna Be The Very Easy Game 2
A very easy game, just like its prequel. It's slightly longer, with more traps and a water gimmick, but nothing attractive. Wouldn't recommend.
Tagged as: Trap
[0] Likes
Rating: 4.0 40
Difficulty: 4 4
Oct 24, 2015
Xplayerlol
For: I wanna be the 中二病
For: I wanna be the 中二病
Rating includes extra.
Cute platforming consisting of three stages. The first two stages are basically trap stages, with plenty of traps that have at least some effort put into them. The last stage starts as a trap stage as well, but quickly becomes a needle stage with some interesting jumps around. The bosses are mostly annoying, the first one being a short, annoying avoidance with Entrance visuals and extreme amounts of RNG and the second one being a boss with two phases, the first phase being a normal shooting boss that gets harder as the fight progresses, but doesn't take too long to actually get challenging, and it never gets really unfair, so it's still enjoyable, but the second phase is an aidsvoidance that uses WAY too much RNG, mainly at the last seconds, which ruins the boss. The third boss is a decent avoidance, nothing really impressive or extremely unique, but still more playable than the previous bosses.
The extra stage is a needle stage, and it's a lot harder than the previous stages, being the first actually difficult platforming section. The extra is another avoidance, with some annoying pattern attacks, but nothing too extreme.
Visuals are cool, mainly at the needle stages, and the musics are nice. The platforming is quite fun, and the only really bad part of the game are the two first bosses. That being said, I'm not really sure if there's anything in this game worth beating those things. Probably wouldn't recommend, unless you don't mind heavy amounts of annoying RNG.
[0] Likes
Cute platforming consisting of three stages. The first two stages are basically trap stages, with plenty of traps that have at least some effort put into them. The last stage starts as a trap stage as well, but quickly becomes a needle stage with some interesting jumps around. The bosses are mostly annoying, the first one being a short, annoying avoidance with Entrance visuals and extreme amounts of RNG and the second one being a boss with two phases, the first phase being a normal shooting boss that gets harder as the fight progresses, but doesn't take too long to actually get challenging, and it never gets really unfair, so it's still enjoyable, but the second phase is an aidsvoidance that uses WAY too much RNG, mainly at the last seconds, which ruins the boss. The third boss is a decent avoidance, nothing really impressive or extremely unique, but still more playable than the previous bosses.
The extra stage is a needle stage, and it's a lot harder than the previous stages, being the first actually difficult platforming section. The extra is another avoidance, with some annoying pattern attacks, but nothing too extreme.
Visuals are cool, mainly at the needle stages, and the musics are nice. The platforming is quite fun, and the only really bad part of the game are the two first bosses. That being said, I'm not really sure if there's anything in this game worth beating those things. Probably wouldn't recommend, unless you don't mind heavy amounts of annoying RNG.
Rating: 6.7 67
Difficulty: 64 64
Oct 24, 2015
Xplayerlol
For: I wanna be the HariiiiDX
For: I wanna be the HariiiiDX
It's one of those games with random placement for everything. You can reach the clear screen without even killing the boss, by the way. Wouldn't recommend.
Tagged as: Short
[0] Likes
Rating: 1.0 10
Difficulty: 24 24
Oct 23, 2015
Xplayerlol
For: I wanna Impeach The President of the United States
For: I wanna Impeach The President of the United States
"Conglaturations your a gate jump"
[0] Likes
Rating: 1.0 10
Difficulty: 3 3
Oct 23, 2015
Xplayerlol
For: I wanna be the Crysis
For: I wanna be the Crysis
Really fun and interesting adventure. Lots of variety and well-used cool concepts all around, including a well-made VVVVVV area with some rewamped gimmicks, an enjoyable boss rush where you don't have kill all the bosses to get through, and more cool stuff. The last boss follows the boring concept of getting harder as the fight progresses, but it's still decent-ish, nothing enough to really ruin the game.
I really enjoyed this game. Could have a couple more stages, but it's already good as it is. Would recommend.
[0] Likes
I really enjoyed this game. Could have a couple more stages, but it's already good as it is. Would recommend.
Rating: 8.7 87
Difficulty: 44 44
Oct 23, 2015
Delicious Fruit