Latest Reviews

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ShadowsDieAway
For: I wanna REDACTED the REDACTED
A very clever game with good use of jump refreshers and new gimmicks, including when they're mixed together. The level layouts are very well designed that combine platforming and puzzles, both not too difficult to discourage but highly enjoyable when put together. The story was also a good way to keep interest in the game. The secrets were hidden but not impossible to find if you pay attention to the levels and the visual and/or audio clues. Would definitely recommend.

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[1] Like
Rating: 9.0 90       Difficulty: 60 60
Nov 5, 2015
infern0man1 [Creator]
For: I wanna be the Nightmare(infern0man1さん作)
This is by far the most difficult game I have ever made and most likely will ever make; today, this is the second hardest game I have ever beaten, as I found iw Fly the far away to be easier than this.

This is basically iw Fly the far away (microheaven edition); there are eight rooms, each containing one save and about 7-8 jumps per save, each jump being moderately difficult on its own. The difficulty generally increases somewhat linearly with the exception of one save in the middle of the game which I just could not make difficult enough for whatever reason.

My main motivation for continuing this was the fact that I had a whole lot of fun playing it; if I didn't have fun, this game wouldn't be public today.

This project was begun well before Halloween, but I ended up wanting to complete it for Halloween; however, I was unable to do so due to me miscalculating the good align for the very last jump in the game and dying there about 13 times before realizing it. I beat the game the next day with a total of 18 deaths to the very last jump, and it is the second hardest save I've ever beaten, with the second save of iw Γ being the first.

To those who think I'm just bullshitting about the difficulty and don't think that this game is as difficult as I make it out to be based on ヨーグ's video of it, you are incredibly mistaken (plus, don't trust him to give an accurate representation of the difficulty of a game; he's a god ffs). Today, I only know of two people other than me that have beaten this. I'd only recommend this to those who are able to grind out some really difficult needle over a long period of time.

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Tagged as: Needle
[0] Likes
Rating: 7.9 79       Difficulty: 95 95
Nov 5, 2015
Abilienkov3
For: I wanna with Stability
[0] Likes
Rating: 5.0 50       Difficulty: 45 45
Nov 5, 2015
Abilienkov3
For: I wanna be the Nightmare(infern0man1さん作)
[0] Likes
Rating: 4.0 40       Difficulty: 65 65
Nov 5, 2015
Dezer_X
For: I wanna defeat the endless boss attack
why does this exit

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[0] Likes
Rating: 0.0 0       Difficulty: 33 33
Nov 5, 2015
KingSlendy
For: I Wanna Be the Hades
[0] Likes
Rating: 6.8 68       Difficulty: 65 65
Nov 5, 2015
BrDowns
For: I wanna try a Collab(共同開発)
[0] Likes
Rating: 8.0 80       Difficulty: 60 60
Nov 5, 2015
Xplayerlol
For: I wanna Syobon
Fun fangame with weird faces popping out of nowhere. The traps are quite predictable, though, and the faces get repetitive after a while. The boss isn't anything impressive, but it's nice. Not sure if I would recommend.

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Tagged as: Trap
[0] Likes
Rating: 5.5 55       Difficulty: 37 37
Nov 4, 2015
Xplayerlol
For: I wanna make Stalin Proud
One screen of randomly placed spikes and invisible blocks, then a simple boss. Quite uninteresting. Wouldn't recommend.

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[0] Likes
Rating: 1.0 10       Difficulty: 8 8
Nov 4, 2015
Xplayerlol
For: I wanna hurt the 100 skys
Nice 100-floor game. The underwater screens are way too boring, but the other ones are very enjoyable and well-made. The game keeps a solid difficulty curve, getting quite challenging near the end. There are needle screens and gimmick screens, and needle screens involving gimmicks. Every floor that introduces a gimmick also shows how does the new gimmick work (Although the last two floors that do this don't help too much, since they only teach the basics, but use advanced jumps involving the gimmicks). Musics are quite cool, there are plenty of interesting jumps and most floors use their gimmick quite well.
Some of the negative points include the bosses (They aren't too bad, but they are quite uninteresting, and the last one is really annoying), the underwater screens, the annoying death sound (Not really ear-splitting, but still interferes with some musics), Floor 75's weird jump and Floor 85, whose last jump seems to require a bunnyhop (The whole floor is terrible), and is easily the worst part of the game.
Most of the game is quite enjoyable, though, so these bad parts are probably worth the effort. Would recommend.

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Tagged as: Needle Gimmick x_Floor
[0] Likes
Rating: 7.0 70       Difficulty: 75 75
Nov 4, 2015
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