Latest Reviews

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Wolfiexe
For: I Wanna Uhuhu Spike 2
Thoroughly enjoyable needle game. A few saves had jumps that felt unnecessarily difficult and choke jumps were pretty frequent, but it didn't take away from my enjoyment. There are a lot of creative jumps and screens, and it didn't get boring to play at any point. I also liked how a lot of the screens (if not all?) seemed to be built off screens from the first Uhuhu Spike game, with a lot of throwbacks in terms of the screen layout. The visuals are very pretty and I LOVED the music, which definitely kept me hyped all the way throughout.

Not particularly long with mixed difficulty, but definitely worth a play if you're looking for a needle game!

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Tagged as: Needle
[1] Like
Rating: 7.5 75       Difficulty: 55 55
Feb 4, 2016
Gogibestyeah
For: I wanna clear 50 neon floors
Nice needle!!! ^^

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[0] Likes
Rating: 8.0 80       Difficulty: 60 60
Feb 4, 2016
dreamZ
For: I Wanna Usurp the Celestial Jump
Jump refresher, music, visuals so good, boss was a little bit to short but all in all amazing game SeemsGood

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[1] Like
Rating: 9.0 90       Difficulty: 59 59
Feb 4, 2016
Shoepert
For: I wanna be the Midi
Every song and sound is replaced by the awful piano MIDI maker. It's funny, but the game is impossible to beat on the very first screen. Not playtested, nor cared.

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Tagged as: Impossible
[0] Likes
Rating: 0.0 0       Difficulty: N/A
Feb 3, 2016
Bivveez
For: I Wanna Kill The Kamilia 3
Hard

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[0] Likes
Rating: N/A       Difficulty: N/A
Feb 3, 2016
Shoepert
For: I wanna kill the bivvez
Unplayable, messes with the hitbox, looks like garbage, wannabe K3 but an udder failure at that. Not even worth looking at.

For anyone who wanted to touch this vile nonsense, i=save o=godmode

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[0] Likes
Rating: 0.0 0       Difficulty: N/A
Feb 3, 2016
Shoepert
For: I wanna be the Twinkle Days
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 3, 2016
infern0man1 [Creator]
For: I wanna Elisha
This is my first avoidance, and the main thing I can say about it is: it's okay. I've been told from various people that I do have ideas, and I feel this fight had a few cool aspects about it; however, its downfall came with me not knowing how to execute my ideas very well and overall not spending much time on this project at all (I spent no more than 2 days to make it).

Gameplay-wise, once again, it's okay. The fight itself was designed for the player to stay in the bottom left corner for the most part, and there's a lot of pattern with RNG mixed in (for better or for worse). Had I spent more time making this, the fight may have turned out to be much better than it was, but what's done is done and I don't really feel like returning to this project.

Difficulty-wise, I really don't know. After I finished the fight, I played for about 10 minutes before I cleared it, and I didn't really play it again after it until I updated the second attack of the bridge. Once again, had I spent more time testing this than I did, this fight would have been much better.

I'd honestly recommend staying away from this unless you're one of those people who just have little issues with avoidance at all.

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Tagged as: Avoidance
[0] Likes
Rating: 4.8 48       Difficulty: 49 49
Feb 3, 2016
ChronoGear
For: A written challenge from Death(共同開発)
I enjoyed my time with this fangame. There's actually a story and language options to have english text. Although, the english is badly broken (in an amusing way). The game has a few traps, different gimmicks and a unique style of boss fights that are actually very easy. It gives an incredibly over-complicated tutorial for them. But, as far as I can tell, you can't die to them. You just shoot them and can counter the bosses' attacks, which is kind of neat.

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Tagged as: Adventure Gimmick
[0] Likes
Rating: 6.6 66       Difficulty: 24 24
Feb 3, 2016
MajorC
For: I wanna get the Yellow Star
[0] Likes
Rating: 4.0 40       Difficulty: 25 25
Feb 3, 2016
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