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Joined on: Aug 24, 2015

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39 Reviews

BaronBlade
For: I wanna be the Flandre
This is one of those needle trials games. Aside from one long screen, each screen is one or two stupid jumps. Unlike Defeat the Arrangement, which had a decent difficulty curve, this game introduces itself through a gate jump. Then two diamonds. Then an air double diamond, then a normal one. A few of the jumps after that require jump cancelling (1.5 invert, downward plane, floor invert). I stopped when I had to do a mini-F, because screw that. On the plus side, I got the confidence of doing a triple diamond. Good visuals and music don't really make up for the blandness of the platforming. Wouldn't recommend.

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Rating: 4.5 45       Difficulty: 70 70
Oct 27, 2015
BaronBlade
For: I wanna be the Resistance
As one of my first fangames, this has a special place in my heart. I loved progressing through each stage, marking my improvement over the course of the game. The style develops extremely well throughout, and I love the atmosphere in each area. The bosses are a bit unbalanced to their stages, but overall, I can recommend this game highly to anyone willing to try a good gimmick game or a fun game in general. Also, if you don't have Seph's patch, get it. It improves on a few things.

In-depth rating:

The game starts off with standart tiles (and Guy rock without the Seph patch). However, right away the trolls are more than one would expect, from spikes elongating slowly to prevent passage to a moving warp. The boss of this area is an apple, and it's not that hard. Seph's music choice for this stage is amusing and sets the tone for the early game.

Stage two takes place in a megaman level with more relaxing music thanks to Seph. The general feel is the same as the last world, but the triggers are a bit trickier to learn. At one point, there's a room where you turn into a small version of the kid with low speed; I thought that this gimmick was very well-implemented. Luckily, it's used in future levels as well. The boss is a big green kid with a few random attacks. This may be a sticking point for new players, but only the first part is hard; the small kid section is just a choke attack.

Stage three, unlocked after one and two, brings The Kid to a happy land with pink tiles and cat faces abound. Unfortunately, this area has some of the most annoying saves in the game, especially the water rooms. I did like how you flip the stage around to progress, similarly to Emperor. One of this stage's rooms was in Cultured. The boss is a cat face ('w') that screen-wraps and releases other cat faces. If you shoot these, they release even more, so you have to control your shots. Something people may not know is that you can screen-wrap too, vertically and horizontally. Overall, this boss is pretty fun and kinda technical.

Stage four is the weird one. You traverse grayscaled screens from Guy, Fangame, and Lovetrap with different traps (thankfully). Although the stage uses sped-up Guy rock, the level itself is pretty fun to learn and play. The boss is a Chozo which spews a few kinds of attacks. This is another sticking point for some, as it's pretty hard to hit him given the pace at which he fires off attacks. Fortunately, you can hit him twice if you stay in the air long enough, so he shouldn't be too much of a problem.

Stage five is where the game starts setting its later tone. You're taken to a relaxing, spacey level with silly traps and cool gimmicks, such as the small Kid from earlier in an infjump room. I particularly love the trolls in this stage for some reason, probably because of how relaxing it is. The boss here is the worst in the game, being a Dragon Devil chase segment. It's annoying to learn and ends with an annoying trap. Fortunately, the game only improves from here.

Stage six is strange. You pick up the gem right away, then go back into the other portals , traversing the level select room backwards. Each portal takes you to a room where you collect a gem in order to move on. It's a very ominous stage, with a spooky track and grayscale graphics to build tension. The boss here is The Guy. He's okay. I'd compare him to Blow Game 2's Guy, but he's done much better here.

Once The Guy is defeated, the other bosses encircle him and a portal to the final world opens up. Stage seven has an amazing feel, perfect for the end of this kind of game. You get a song medley in the background and fun visuals to keep you busy while learning the traps. The only bad part of this stage is the water room, just because of how fast the apples move. Otherwise, it makes for a fun precursor to the final boss, The Guy Maker (dubbed by fatalbrain). This boss is extraordinarily fun, taking components from the other bosses and combining them into separate phases, with a few original ones mixed in. The song gives the feel that you've been through a long journey and are saving the world with this fight. It lasts for just the right amount of time, and then you conclude by jumping into a portal and out of The Guy's tower.

Overall, the game is full of charming trolls, fun gimmicks, and great atmosphere, with just a bit of aggravation mixed in. I'd highly suggest playing this game, no matter what your skill level, just for the experience.

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Tagged as: Gimmick Boss Troll
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Rating: 8.5 85       Difficulty: 45 45
Oct 17, 2015
BaronBlade
For: I wanna be the Octophobia
Gr8 b8 m8 i appreci8 no h8 i r8 8/8

In all seriousness, this is a great adventure game with Haegoe's unique polish and level design. The normal mode is a good difficulty for beginners, and contains a variety of bosses and level types. Unfortunately, many of the stages are rather short, but the game is wonderful nonetheless. Chaos mode is great for those more experienced who want a challenge; Haegoe adds more spikes and buffs the bosses' attacks for a much more intense experience. Overall, I'd highly recommend.

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Rating: 8.8 88       Difficulty: 25 25
Sep 21, 2015
BaronBlade
For: I wanna be the Fangame!
Honestly, I don't understand the hype with this game. As a relatively new player, I feel like the game's flaws stuck out too much for it to be terribly enjoyable. I'll give a full review in the spoiler, but I essentially dislike the game's design and engine, although there are good parts.


I'll start with what I did enjoy. The music in this game is far superior to that of the original, and as an unofficial sequel, this is expected and welcome. Not limiting the game to purely retro games allowed for what tijit wanted to be a more in-depth atmosphere. i also think that the game choices are much better than in IWBTG, including a variety from Bubble Bobble to Portal. Again, this contributes to the intended atmosphere and makes the game more interesting.

Next, I'll discuss the bosses, since I'm mixed on this. I think a few bosses are done well, particularly Bub and GLaDOS. However, many bosses were boring or outright unfair. Sticky Keys especially falls into the latter category. His first attack forces you to do a very precise maneuver right away, making it very inta-gibby. His drop hitbox is also strange, forcing you to be between the inner sides of the left and right buttons. Secondly, the splitting attack occasionally softlocks the boss since the room's collision is set up poorly and one part can fly offscreen, forcing the player to restart. A bunch of bosses are also very learn-heavy.

Finally, the level design and engine. Oh, god, that engine. This engine would be absolutely unacceptable in any other game. The first jump is way too high, making what should be easy jumps many times harder, and making the second jump lower doesn't help very much with recovery. And don't even get me started on the water physics. The levels are designed in such a way that these flaws jump out at every hard jump and just about every troll/trap. Speaking of level design, I dislike most of it. The difficulty curve is very wonky, with the easiest-to-access path being harder than the next-hardest to find. Many of the trolls are extremely hard to figure out, especially in the Mario and Pokemon worlds. I found myself repeatedly looking to Youtube videos to help me with these, although that could just be a personal weakness of mine. Lastly, the final few areas are way, way harder than anything else in the game. This comment may sound like whining, but nothing before the cloud area comes relatively close to the first Sticky Keys chase and the bat room. Overall, the level design was mediocre at best, terrible at worst.

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Rating: 4.0 40       Difficulty: 45 45
Aug 24, 2015
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