geogeo222's Profile
Send a PMJoined on: Mar 11, 2015
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21 Ratings!
20 Reviews!
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21 Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna celebrate 100 | 45.0 | 9.0 |
| I wanna Bread | 30.0 | 8.8 |
| I Wanna be the Liquid | 45.0 | 8.5 |
| I wanna be the Catharsis | 69.0 | 8.5 |
| I wanna be Minimal | 50.0 | 8.4 |
| I wanna be the Galaxy | 55.0 | 8.0 |
| I wanna be the Showdown | 25.0 | 7.5 |
| I wanna be the Green Needle | 75.0 | 7.5 |
| I wanna be the Venus | 60.0 | 7.2 |
| I wanna be GENKI with you | 35.0 | 7.0 |
| I wanna be the Flyingspike | 65.0 | 7.0 |
| I Wanna be the GreeeeN | 30.0 | 7.0 |
| I wanna be the Mikyan | 50.0 | 6.5 |
| I wanna be Fed up with path ;w; | 25.0 | 6.5 |
| F A T B I R D S | 18.0 | 6.5 |
| I wanna a lot of Spike | 45.0 | 6.0 |
| I wanna be the ORE SAIKYOU!! | 30.0 | 4.0 |
| I wanna hear the Yee 2 | 25.0 | 3.5 |
| I wanna be the Chokochoko | 5.0 | 2.5 |
| I wanna be the wannaguymaster | 10.0 | 1.0 |
| I wanna be the Conscience | N/A | N/A |
20 Reviews
geogeo222
For: I wanna be the wannaguymaster
For: I wanna be the wannaguymaster
One of those games that I imagine to be the end result of someone's first 20 minutes in gamemaker. No direction, no consideration for difficulty or coherent design. Not worth a minute.
[0] Likes
Rating: 1.0 10
Difficulty: 10 10
Oct 20, 2015
geogeo222
For: I wanna be the Flyingspike
For: I wanna be the Flyingspike
I enjoy this game quite a lot. The gimmick and the challenge is the RNG present in all the platforming. It is a shorter game, with less than 10 screens, but you will spend some time grinding for some workable RNG. Sometimes the spikes will jitter rapidly in unpredictable directions, sometimes they will fall from the sky at varying speed. It is absurd at times, but never unreasonable, and there are tricks to mitigate the bullshit potential of the RNG. I don't quite understand the all negative reviews for this game, because the RNG seems comparable to what you would encounter in a boss. I think the random element of the platforming is really fun, and implemented in a decent way.
[1] Like
Rating: 7.0 70
Difficulty: 65 65
Aug 24, 2015
geogeo222
For: I wanna be the Green Needle
For: I wanna be the Green Needle
A nice needle game that's a good challenge for players of a middle skill level. The green theme is pretty great, and the single song in the game is upbeat and nice listening when grinding out some of the harder saves.
The game is not very long, less than 10 screens. Each screen consists of 3 or 4 saves, and most saves have 1 or 2 jumps that end up being the sticking point. The platforming design is pretty basic, but well-done. It makes good use of spikes, and pretty much spikes alone; very few of the jumps involve challenging block placements, and most of the saves take place in straight corridors with strictly spikes inside, which was a format I didn't mind at all.
This one was pretty fun all the way through. I think this game is a great choice for people who have good experience with easier fangames, and are looking to get into more challenging needle for the first time.
[0] Likes
The game is not very long, less than 10 screens. Each screen consists of 3 or 4 saves, and most saves have 1 or 2 jumps that end up being the sticking point. The platforming design is pretty basic, but well-done. It makes good use of spikes, and pretty much spikes alone; very few of the jumps involve challenging block placements, and most of the saves take place in straight corridors with strictly spikes inside, which was a format I didn't mind at all.
This one was pretty fun all the way through. I think this game is a great choice for people who have good experience with easier fangames, and are looking to get into more challenging needle for the first time.
Rating: 7.5 75
Difficulty: 75 75
Apr 2, 2015
geogeo222
For: I wanna be GENKI with you
For: I wanna be GENKI with you
GENKI is a longer fangame with a very striking style, accompanied by average platforming with a lot of gimmicks and light puzzle elements. Every stage has a different appearance, and consists of a platforming section followed by a boss.
Where this game excels is aesthetics, with tons of pleasant and original animated sprites that fill the levels with motion and make them feel alive. Most of the tile-sets look great too, and in some of the levels, the feeling of atmosphere is hard to match. The style is quirky, a little bit messy, but very enjoyable. The whole game carries a slightly eerie vibe. The music choices are usually a nice touch, but kind of forgettable.
The levels and gimmicks are sometimes puzzle-oriented, but the puzzle elements are pretty shallow, and never take the focus. The platforming is unique with its heavy use of gimmicks, but is definitely lacking something, and usually a little vague. I was bored at times, although thankfully it never became a chore to play through thanks to the plentiful gimmicks and the great visuals.
The bosses are also unique, and more inventive than the platforming. They're all on the easy side, but I had fun with them. Some make you damage them in ways other than shooting directly at them, and they'll throw some interesting stuff at you.
Overall it's a good game, but not a great game. Although a little boring at times, it's definitely still worth your time for being a great looking game and unique, if not successful, in almost every aspect. I think less experienced players would especially enjoy this game.
[0] Likes
Where this game excels is aesthetics, with tons of pleasant and original animated sprites that fill the levels with motion and make them feel alive. Most of the tile-sets look great too, and in some of the levels, the feeling of atmosphere is hard to match. The style is quirky, a little bit messy, but very enjoyable. The whole game carries a slightly eerie vibe. The music choices are usually a nice touch, but kind of forgettable.
The levels and gimmicks are sometimes puzzle-oriented, but the puzzle elements are pretty shallow, and never take the focus. The platforming is unique with its heavy use of gimmicks, but is definitely lacking something, and usually a little vague. I was bored at times, although thankfully it never became a chore to play through thanks to the plentiful gimmicks and the great visuals.
The bosses are also unique, and more inventive than the platforming. They're all on the easy side, but I had fun with them. Some make you damage them in ways other than shooting directly at them, and they'll throw some interesting stuff at you.
Overall it's a good game, but not a great game. Although a little boring at times, it's definitely still worth your time for being a great looking game and unique, if not successful, in almost every aspect. I think less experienced players would especially enjoy this game.
Rating: 7.0 70
Difficulty: 35 35
Apr 2, 2015
geogeo222
For: I wanna celebrate 100
For: I wanna celebrate 100
This is an exceptionally fun 100-floor game, which I think is possibly the best introduction to fangames that I could recommend. Every 10 floors has the same theme and ends with a boss, with the exception of the late game, which has a boss about every 8 floors. The game has a strange, very large difficulty curve but never becomes above average in difficulty. There is a lot of fun to be had with this game in both the platforming and the bosses, and this game is easily one of the most fun I have played.
My full review:
Note that my experience with this game is almost entirely in a speedrun setting, and I feel that is how this game is best enjoyed.
The platforming is structured as one save per floor. There is a lot of variety in the layout and obstacles on each level; some floors are very spacious and require large jumps, some are more compact. Some have just spikes, moving obstacles, or a combination of both. In general, the platforming never seems repititive, and each level stands out in at least a small way. Several stages make use of the classic water and vine gimmicks pretty well. A great many of the levels have included some sort of skip, shortcut, or fast-strat which allows for a lot of great optimization in a speedrun setting, or for you to have a more casual experience; I believe this was purposeful, and find it a very welcome and satisfying design choice. What also keeps this game fresh is the theme of each stage. The key here, again, is variety, as every stage is very different. The music and tilesets, although not the fanciest looking, are matched very well, and make each stage stick out in your mind.
The bosses, although not particularly innovative, are clearly designed to be fun and fair every single time, and with a theme of tracking the player. Over 75 percent of all the attacks the bosses will throw at you fire directly at the player in some way, and every boss except 2 employs some form of this, so there will be a lot of projectiles coming at you in very predictable ways. Pattern and RNG attacks are present, but they are not at all complex, so you will never find yourself being completely doomed by RNG or grinding out pattern memorization. Although the bosses aren't necessarily pushovers, once you get a technique down for each, they can be defeated consistently if you stay on your toes and have a good sense of timing for the attacks. I find the bosses equally as enjoyable as the platforming, and in terms of fun, consistent boss design, this game is fantastic.
The difficulty curve is a bit strange, but it doesn't detract from the game in a significant way, since it never becomes TOO hard. The first 30 floors of platforming are very, very easy, with the hardest parts being the bosses. At the 30s, the platforming becomes much more difficult than the first 3 stages, and you're posed with some interesting challenges. The 40s are easier than the 30s. The 50s is probably the second most difficult stage in the game. 70-77 is insanely short and easy. As you can see, there's some strange stuff going on there, and I see this as another conscious design-choice. I can't tell you why it was made this way, but I can say it makes for a well-paced and enjoyable run.
The final boss is the last notable thing about this game, and it's absolutely heart-pounding. It has a phase corresponding to each of the other bosses, and features infinite jump and the most RNG in the entire game. It was a great challenge on the first playthrough, and remains one of the most fun bosses I've played in a fangame.
Anyone interested in fangames needs to play this game.
[2] Likes
My full review:
Note that my experience with this game is almost entirely in a speedrun setting, and I feel that is how this game is best enjoyed.
The platforming is structured as one save per floor. There is a lot of variety in the layout and obstacles on each level; some floors are very spacious and require large jumps, some are more compact. Some have just spikes, moving obstacles, or a combination of both. In general, the platforming never seems repititive, and each level stands out in at least a small way. Several stages make use of the classic water and vine gimmicks pretty well. A great many of the levels have included some sort of skip, shortcut, or fast-strat which allows for a lot of great optimization in a speedrun setting, or for you to have a more casual experience; I believe this was purposeful, and find it a very welcome and satisfying design choice. What also keeps this game fresh is the theme of each stage. The key here, again, is variety, as every stage is very different. The music and tilesets, although not the fanciest looking, are matched very well, and make each stage stick out in your mind.
The bosses, although not particularly innovative, are clearly designed to be fun and fair every single time, and with a theme of tracking the player. Over 75 percent of all the attacks the bosses will throw at you fire directly at the player in some way, and every boss except 2 employs some form of this, so there will be a lot of projectiles coming at you in very predictable ways. Pattern and RNG attacks are present, but they are not at all complex, so you will never find yourself being completely doomed by RNG or grinding out pattern memorization. Although the bosses aren't necessarily pushovers, once you get a technique down for each, they can be defeated consistently if you stay on your toes and have a good sense of timing for the attacks. I find the bosses equally as enjoyable as the platforming, and in terms of fun, consistent boss design, this game is fantastic.
The difficulty curve is a bit strange, but it doesn't detract from the game in a significant way, since it never becomes TOO hard. The first 30 floors of platforming are very, very easy, with the hardest parts being the bosses. At the 30s, the platforming becomes much more difficult than the first 3 stages, and you're posed with some interesting challenges. The 40s are easier than the 30s. The 50s is probably the second most difficult stage in the game. 70-77 is insanely short and easy. As you can see, there's some strange stuff going on there, and I see this as another conscious design-choice. I can't tell you why it was made this way, but I can say it makes for a well-paced and enjoyable run.
The final boss is the last notable thing about this game, and it's absolutely heart-pounding. It has a phase corresponding to each of the other bosses, and features infinite jump and the most RNG in the entire game. It was a great challenge on the first playthrough, and remains one of the most fun bosses I've played in a fangame.
Anyone interested in fangames needs to play this game.
Rating: 9.0 90
Difficulty: 45 45
Mar 24, 2015
User's games list is empty!
7 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the Galaxy | 55.0 | 8.0 |
| I wanna celebrate 100 | 45.0 | 9.0 |
| I wanna be the Catharsis | 69.0 | 8.5 |
| I wanna be Minimal | 50.0 | 8.4 |
| I wanna Bread | 30.0 | 8.8 |
| I Wanna be the Liquid | 45.0 | 8.5 |
| I wanna be the Flyingspike | 65.0 | 7.0 |
20 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be the Chokochoko | 5.0 | 2.5 |
| I wanna be the Galaxy | 55.0 | 8.0 |
| I wanna be the Mikyan | 50.0 | 6.5 |
| I wanna be the ORE SAIKYOU!! | 30.0 | 4.0 |
| I wanna be Fed up with path ;w; | 25.0 | 6.5 |
| I wanna be GENKI with you | 35.0 | 7.0 |
| I wanna a lot of Spike | 45.0 | 6.0 |
| I wanna celebrate 100 | 45.0 | 9.0 |
| I wanna be the Catharsis | 69.0 | 8.5 |
| I wanna be the Green Needle | 75.0 | 7.5 |
| I wanna be Minimal | 50.0 | 8.4 |
| I wanna Bread | 30.0 | 8.8 |
| F A T B I R D S | 18.0 | 6.5 |
| I wanna be the Showdown | 25.0 | 7.5 |
| I Wanna be the GreeeeN | 30.0 | 7.0 |
| I wanna be the Venus | 60.0 | 7.2 |
| I wanna hear the Yee 2 | 25.0 | 3.5 |
| I Wanna be the Liquid | 45.0 | 8.5 |
| I wanna be the Flyingspike | 65.0 | 7.0 |
| I wanna be the wannaguymaster | 10.0 | 1.0 |
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